Quote: "also got the uv maps in order so she can look like a real wet swimsuit model."
Lol. I improved the spec and normal maps on her first, although I'm no great artist and they probably still need a lot more work. The default models face looks kind of lumpy by default
I was trying to see how much better the model could look with better normal and light maps. I certainly see the improvement to the original and defo better than the extremely seamed version I first got when trying this! She kinda looked inflatable. I started with 3rd person to better see the changes. Although since I made the little beach scene, I now want to carry on and see what I can make
I already have the better walking anim working
I have a better idle as well, but that is overridden by the gun pose atm.
Thanks for the help, I look forward to seeing what you come up with
Edit- Just going to add a weird issue. Loading a pre saved map with this character (saved when not working) causes the character to not work. Even though I had it working on a quick test just moments earlier. I had to delete it and reload the model up. This seems odd as the fpe and model used were the same. It's little issues like these that make this sort of thing way harder than it should be, as often you may have got it working, but loading your scene up with the model in still refuses to work. Trying to save yourself a bit of time by saving a map with the character set and ready is not really possible
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.