I see it on sale and am about to buy, however some questions:
-Does GameGuru support Sprites in lieu of models? I have limited 3D modeling skills and while the media in asset packs are nice, they certainly lack "charm". I am a tad batter at 2D art and am wondering if the game supports sprites as actors and dynamic entities.
-Does GameGuru support things-without abstraction or overly excessive programming to the point where Unity or Unreal would be easier- like RTS games, nonlinear games with a hub world, and Co-operative multiplayer?
-Does GameGuru support export to mobile phones? Or at least Android/or iOS?
-How is the asset pipeline for GameGuru? Is importing say a model of a box, or a texture for a wall, overly challenging or is it simple? Physics and animation skeletons?
-Does GameGuru by default support 3rd person, or is inherently an upgraded FPS Creator with an essentially forced 1st person due to the nature of the Engine?
-Does GameGuru use NVIDIA PhysX, Havok, or is it baked into the software?
That is all I am really concerned about atm. Ty.