I kinda have a working torpedo here but need it to explode when it contacts the player......Using ai_Demon.lua and this FPE:
any help is surely appreciated
;header
desc = torpedo
;visualinfo
textured = seamine_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = torpedo.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 0
materialindex = 3
collisionmode = 1
isimmobile = 0
scale = 100
fixnewy = 270
;identity details
ischaracter = 1
hasweapon =
isobjective = 1
cantakeweapon = 0
rateoffire = 100
ragdoll = 0
;statistics
strength = 25
explodable = 0
debrisshape = 1
explodable = 1
;ai
aimain = ai_tank2.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
soundset = audiobank\misc\minecountdown.wav
Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor
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