3rd Party Models/Media Chat / .dbo possibly messing up the animation on model

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mguy1122
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Playing: witcher 3
Posted: 20th Sep 2016 01:48
I was testing my latest model before I packaged it up and I noticed something strange. It has an open and close animation for the door. On the first test everything worked as it should. After closing game guru and then going back into it again and placing the model strange things started happening. After activating the open and close animation if I step back from the model around 10 feet the model disappears. If I walk back towards it in reappears.It doesn't disappear when the doors open though. It didn't seem to happen until the dbo was created or at least that's what I'm assuming .I did everything like I normally do so I'm not sure what the problem is. Any help would be appreciated!
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Belidos
3D Media Maker
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Playing: The Game
Posted: 20th Sep 2016 06:24
Nothing to do with the dbo. Its either the model or the placement. GG like it when an animated part passes through another object or the terrain. Trying moveng the model up a tiny bit or away from other models a tiny bit, if that doesn't work check theidrl itself to make sure the animated part doesn't clip any other part when animating.

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3com
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Posted: 20th Sep 2016 07:13
If it does not work, try "notanoccluder = 1" in fpe file.
Finally if does not so, set occlusion off via tab-tab, in test mode.

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mguy1122
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Posted: 20th Sep 2016 15:58
Let me give these suggestions a whirl and I will post back. Thanks for the help guys!
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mguy1122
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Posted: 20th Sep 2016 16:16 Edited at: 20th Sep 2016 16:20
Turning the down to zero worked. So what would make the occlusion do that to the model? Is it like belidos says with the animation and positioning or something else ?I don't believe the animated door is clipping. "notanoccluder = 1" was what I had it set at already in the fpe. Here's a video showing the animation if it helps
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Belidos
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Posted: 20th Sep 2016 16:35
I spent months testing and trying this out with some doors i made until i found everything i could that would cause it, unless something new has appeared it's almost definitely one of three things:

1. It may be that the edge of the door may be too close to the lip of the mailbox and is very slightly clipping the lip as it moves, that would need to be changed in your modeling program.

2. It is place so that the animated part of he object is clipping another entity nearby while animating (with one of my doors i had made the doorway so tight that although when closed and open it was clipping, when it rotated the trailing edge of the door was passing through the door frame), moving it away from the other entity to avoid clipping fixes this (i think grass clipping the animated object can do this too).

3. The most common cause is literally having the bottom of the model exactly level with the origin point, this means that it's on the same level as the terrain mesh and thus clipping, if you place it then just raise it slightly up so it's not touching the terrain and try it again that would fix that, you would want to slightly raise the model above its origin point in the modelling program for a more permanent solution.



i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
mguy1122
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Posted: 20th Sep 2016 16:46
Thanks Belidos,I will give these suggestions and try and see what happens. I did test it with nothing around and no grass so if it is one of these it's probably number one or number three.
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mguy1122
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Posted: 20th Sep 2016 18:20
Alright, I adjusted the high of the bottom to be a couple inches above the ground and adjusted the door to not open as much because it was actually clipping into the main part a little bit towards the end of animation. I still seem to be getting the disappearing models. The strange thing is not all of them disappear. About 1/2 of them work is they should. The odd part there is there all the same exact model just retextured. Another thing , they seem to have decided to disappear right when closing instead of stepping backwards.
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Belidos
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Posted: 20th Sep 2016 21:11
After altering the models did you delete the dbo Fe's and restart gameguru? Sometimes when you update a model you need to do that or it doesn't update in gg

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mguy1122
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Posted: 20th Sep 2016 21:31 Edited at: 20th Sep 2016 21:32
I keep the main set in my documents and then move them over into the entity bank after I work on them so there always fresh without the dbo file at first. Then I open gameguru after so that wouldn't be the case.hmm...
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mguy1122
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Posted: 20th Sep 2016 22:06
Finally figured it out! I added an extra frame of animation on the timeline/fpe and tested it again several times and it's fixed. Why it fixed it I have no idea but it's good enough for me! Thanks for the help and input
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Belidos
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Posted: 21st Sep 2016 06:35
Ahh, glad you got it sorted, that's a new one on me, i'll add that to the list. One day when I get time i'm going to go through this forum, build a list of tips and tricks like this, and host it somewhere for everyone to access. Not sure when tough, i'm way too busy at the moment.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
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Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.

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