As far as adding your models to GG all you have to do is finish texturing your models and you can either use the model importer that comes with GG or
Take a bitmap image of each model 64x64 - white background
Export your model out to a direct x file
Ad an FPE, making sure that it has the same file name as the bitmap
in the fpe set the name of the object, and the filename of the direct x file
When setting the filename for the texture if you have dds files then put the xxxxxx_D.dds filename in else just put the
name of the file there if you just have a jpg, png or tga etc
Of course to do it properly you will need xxxxxx_D.dds, xxxxxx_N.dds, xxxxxx_S.dds files, I do this by using Mindtex 2. You just plug the texture in play with a few values which shows the texture in real time and then just save each as a dds file.
You then take either the 4 files (no dds) or 6 files (dds) and put them in the entitybank folder of GG and 'boom' you should be setup.
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