Quote: "
Well sound is measured in thousandths of a second so 1000 = 1 second. Pretty standard in all languages I have used so far.
"
What ???
Measurements of length, not time. I know millisecs 2500 are 2.5 secs, thx DVader and belidos, but ...
The sample script is very clear, distance between the player and the sound emitter, not time
My question is that measurement system has Game Guru
In most engines and 3D applications by default is, 1unit = 1meter
Lightwave for example, Blitz3D, Solid Works the same, etc ..
I think you do not understand me. Values for measuring distances, not to measure time. Distance between player and entity (in mtrs, cms, kilometers, yards, etc)
2500 millisec away, that makes no sense
The distance is not measured with magnitudes of time
@ 3com
I need rolloff factor for fade out volume when distance is > 2500, but that isn't the question.
I want know that is 2500 for Game Guru when we are referring to distance, not time
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