Free Models and Media / A PC Modell [Final]

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chenjung
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Posted: 29th Aug 2016 18:09
Yepp, a new model

A PC with one texture, i can´t use multitextures? Not sure? ^^ Hope the PC is ok

Let me know what you think.

DL:
http://3d.nipponforce.com/PC.zip
My Site for 3D Modells: http://3d.nipponforce.com/

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UndeadJoe
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Posted: 29th Aug 2016 21:54
Thanks. Should come in handy.
If you want others just to mix it up a bit, I believe there's one or two PC tower models in the fps sets that have been redone over at http://freetoronto.org/gameguru/ or http://www.gamegurufiles.co.uk/
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chenjung
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Posted: 30th Aug 2016 09:25
Hi and thank you for the link! I will take a look !!!

My Site for 3D Modells: http://3d.nipponforce.com/
Jerry Tremble
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Posted: 2nd Sep 2016 01:24
Quote: "A PC with one texture, i can´t use multitextures? Not sure?"


Nice job! Yes, you can use multiple textures, but you really shouldn't need to for just that tower (and you really shouldn't for that tower), you could just add to the existing texture. To use multiple textures, assign all your textures to your model in whatever graphics program you used to create it and export. When you import into game guru, either manually or with the importer, leave the texture line blank in the .fpe file. GG will use the textures that are named in the .x file. The downside of this is you won't be able to use normal or specular maps.
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chenjung
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Posted: 2nd Sep 2016 10:46
Hi and thank you for your tipp.

Do you mean, when i have 5 textures for the pc i can use them (front, back, side 1+2 etc etc) and i have just export this in .dds format?

My Site for 3D Modells: http://3d.nipponforce.com/
Jerry Tremble
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Posted: 2nd Sep 2016 13:35
Quote: " i have just export this in .dds format?"


Yes, as long as they are mapped to the pc in your modeling program before you export!
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chenjung
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Posted: 2nd Sep 2016 13:37 Edited at: 2nd Sep 2016 13:47
i will try it in the next time !

THX for this tipp!!!

PS: It works THX THX THX !!!!! Now i can make more better 3D Models I guess i love you xDDD
My Site for 3D Modells: http://3d.nipponforce.com/
Jerry Tremble
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Posted: 2nd Sep 2016 14:55 Edited at: 2nd Sep 2016 15:13
No need to get all mushy, lol! Be careful of using multiple textures when you can squeeze them all into one, it will drain performance! Remember, you can use up to 4096x4096 in texture size. That's very large and overkill for most objects. With your current 500X500 mostly solid color texture, you could fit 4 of them into 1 1024X1024 texture atlas. You could easily make each texture even smaller and squeeze 5 in there and still have a lot of detail for that pc. That would be much more efficient than 5 separate textures. Heck, a 512X512 would probably suffice. Remember to keep optimization in everything you do! Good luck!

I also want to reiterate that if you use just 1 texture, you can take advantage of normal and specular maps! Also, don't forget to reference the .x object in your .fpe file as opposed to the .dbo object.
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Belidos
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Posted: 2nd Sep 2016 15:34
Multiple textures aren't really recommended for GameGuru, to start with they're not fully supported, this means not only do they not support normal, specular, and illumination maps, which in themselves are fairly important to bring models alive in the engine, the standalone game export doesn't support them, which means anyone using them would have to fiddle around with copying files manually when they make a standalone.

It's best as Jerry said, to stick to single textures in .dds DX1 compression to get better use out of them in GameGuru. I's only really worth using multiple textures in GaeGuru models if you have a huge amount of detail that needs to be high quality, and even then they will look flat compared to using a single atlas texture with a normal map.

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chenjung
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Posted: 5th Sep 2016 18:15
Hi and thanks for the tipp!
My Site for 3D Modells: http://3d.nipponforce.com/

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