3rd Party Models/Media Chat / Problem: How to set up a 3rd Party Asset with different textures and one being transparent correctly?

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R.E.Z.
9
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Joined: 9th Apr 2015
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Posted: 28th Aug 2016 10:40 Edited at: 28th Aug 2016 10:46
Hello,

I want to use a 3rd Party asset, that contains different Textures. One of them is transpartent.
When importing the asset *.x it works correctly and shows up right at the "Import Editor", also the
transparent, glass part is visable.
The Asset is not animated.

But when I do add this imported asset later to my Level, the transparent glasspart doesnt show up.


What settings do I have to make at the Editor or *.fpe file?
transparency = 5
I did test out different settings for the transparency, but none did work out.

Like 2 month ago, I did import the same way a similar model, a car: different textures, one beeing
transparent. Same 3rd Party content store (DexSoft Models), all worked out with the same sttings.
Also the Settings for the creation of the *.x file (Ultimate Unwrap 3D PRO) are the same, before it gets
imported GG.

Might someone please do know a solution for this issue?
This would be very great

C.U. R.E.Z.
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