@Belidos & TazMan,
Quote: "seems that this is not possible at the moment"
I meant combine the textures in an art program, not substance.
Quote: "what would you recommend to use when mixing them, multiply or screen, or something else, played with substance for a while myself and was stuck on this too"
That would depend on which map is in the uppermost layer (in GIMP or Photoshop). Usually, a Metalness map will be mostly black with lighter areas that would be the most reflective. This will highlight any scratches or reflective surfaces. If you have this map in the top layer, then you would set the blend mode to Screen or lighten.
Now, a roughness map operates in much the same way, however, instead of being mostly black, they tend to closer to 50% greay, with whiter areas for reflectiveness. If this map is in the top layer, then, you set the blend mode to multiply or overlay.
These are just ideas and are not a hard and fast way of doing things. Have a play around with the different blend modes and see which result you prefer.
I still need to make that advanced texture tutorial........... Sorry!!!
Just keep in mind, nothing in this industry is set in stone; the beauty of creating models and textures is the freedom of creativity. Try different things; if it doesn't work, Microsoft have a wonderful hidden feature called 'Ctrl Z'. Now don't tell everyone about that feature, I don't want everyone to know! But seriously, when you are making your specular maps, just remember to keep the different materials in mind, how reflective should that be? Is rust dull or shiny? would that scratch be reflective on that surface?
Most importantly, have fun while doing it! You aren't revising for an exam or preparing a job that means life or death! You are doing this because it's a hobby and you enjoy it.
Now, go and create some weird looking black and white images, you crazy kids.
I will try to get the new tutorial sorted soon.
Cheers
Jay.