Quote: "To be honest, you will likely not get a good framerate with that videocard. Especially not if you run open levels with so many trees. "
That's the same car I was using prior to installing the 960, and I can agree, although the 9670 was a very good card for it's time (it still is for some games, depending on the game engine they use), it does struggle a little with all of the game engines I have tried, which is why I went out and got myself a 960.
Quote: "I have occlusion script, I used it and my terrain disappeared. I put it on tress and they all vanish. I'm not sure how to do LOD. or bake Occlusion. F4 hasn't helped me. "
Occlusion is built in to the engine so you shouldn't really need a script to do it, however it doesn't work as well as it should for some and a lot of models have had notanoccluder added to their FPE's to fix them. Using a script to occlude might actually cause more lag than it cures because each script is being called and run in a loop, ghe more scripts you have running the slower things will run.
LOD is automatic, it's all in the model, the model has to have LOD models built in with each one labelled modelname_LOD1 and so on.
I think you're confusing what F4 does, this is a light mapper and at this level it contains ambient occlusion, ambient occlusion is not occlusion, ambient occlusion refers to the highlight shadows you see in corners and along edges etc.
This is what ambient occlusion does:
What F4 does is bakes those ambient shadows into the scene as static shadows, if you don't use F4 then GAmeGuru generates those shadows dynamically, which is why you probably didn't notice any difference.
i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.