3rd Party Models/Media Chat / Need some help with custom character issues

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mguy1122
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Posted: 23rd Aug 2016 21:40 Edited at: 23rd Aug 2016 21:44
I'm trying to do some characters and this one is my first experiment. I did some quick:-(basic animations (walk/run/idle/attack/die) and listed them in the fpe to the best of my knowledge(some ive listed in several places because there's several walk and idle animations). I used the fast zombie script on this guy for my test and this video is the results:



The death animation doesn't seem to want to play or the idle(or the walk animation unless I use the fantasy characters script ). Also, as you can see in the video the legs do wierd kicks and the shoulders are doing a weird stretch during attack animations. I figured the shoulder stretch was a mess up in the animation but I went back and checked and it's not there. Here's the fpe if anyone can help. Any help would be appreciated

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MXS
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Posted: 23rd Aug 2016 23:02
I have report this bug to Lee already about character that don't use ragdoll and use their own death animation. he said he will fix this in 114 update and he add it to his list. Lee has a long list of bugs which is one of the reason why 114 update is taken longer. I myself have custom model that does this. it's a raptor. but I reported this with a stock model one of the zombies.

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MXS
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Posted: 23rd Aug 2016 23:06
also I took a look at your fpe here try this I change it up a bit.
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mguy1122
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Posted: 23rd Aug 2016 23:30
Thank you for looking at that fpe mxs. I tried the new one and he's still having the same problems. he runs just fine and attacks but refuses to idle and has that wierd leg kicking problem. I'm glad to know the death animation is a universal problem so that's one check off the list. You wouldn't happen to know what could be causing the idol and kicking problem would you? Thanks again
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HarryWever
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Posted: 23rd Aug 2016 23:33 Edited at: 23rd Aug 2016 23:35
Hi,
If you don't use ragdoll, then turn ragdoll off in the fpe file. so ragdoll = 0
In the script you need to tell then to use the dead animation.
all my characters in my free section using a dead animation and no ragdoll .
Check Dagoreds free models.. and look for the zombies.

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mguy1122
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Posted: 24th Aug 2016 01:55 Edited at: 24th Aug 2016 02:02
Thanks Harrywever, I will look for those models. I did have the rag doll turned off on my first attempt but I didn't have the dead animation. Do you know what could be causing my other problems? (Excellent character models by the way,The dinosaurs Make me want to start my Jurassic Park project again)
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MXS
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Posted: 24th Aug 2016 02:46
@HarryWever this is so funny came here to help mguy1122 and got my problem solve with the death animation of non ragdoll characters. all my script need was a touch up of two lines and one change to my fpe. now all my melee custom character work. thank you so much this changes everything.
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Belidos
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Posted: 24th Aug 2016 07:54
As Harry said, you just needs to set them up properly, the two main causes of the death animation not working are ..

1. Ragdoll not disabled in the FPE, ragdoll = 0

and

2. csi_unarmed1 and csi_unarmed2 being left blank, no idea why but these need to have a number range added to them, even if it's a number range outside the range of animations you have (ie if your animations go from 1 to 1000, then 1001 to 1200 etc), otherwise it defaults to bouncing between the last and first frame of the animation set instead of using the deah animation.

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mguy1122
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Posted: 24th Aug 2016 17:33
Quote: "As Harry said, you just needs to set them up properly, the two main causes of the death animation not working are ..

1. Ragdoll not disabled in the FPE, ragdoll = 0

and

2. csi_unarmed1 and csi_unarmed2 being left blank, no idea why but these need to have a number range added to them, even if it's a number range outside the range of animations you have (ie if your animations go from 1 to 1000, then 1001 to 1200 etc), otherwise it defaults to bouncing between the last and first frame of the animation set instead of using the deah animation."


I understood what harry was saying, the other problems I was asking about was the IDLE and the leg twitching problem.
Although, I'm not sure exactly which parts of the script from fastzombie.lua to tear out and which parts to put back in. I only halfway understand lua. I can read what the script is saying for the most part but I end up crashing the script when I modify it so I'm doing something wrong. From one I'm reading this is the part of harry's script that controls the death:

I'm not sure how to place it in the other script and what to take out . I'd tried using harry's script directly and changing his animation numbers to my own. All the animations seemed to actually work but the model stretched all over the place and made him look like the deformed praying mantis. And also he walked but wouldn't move.

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Belidos
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Posted: 24th Aug 2016 17:40 Edited at: 24th Aug 2016 17:43
If you mean limbs stretched etc, you mean like in this video..



Then the limbs being stretched etc is nothing to do with the script or the fpe, it's because the skeleton of the character isn't weighted/zeroed properly, if you can find a link to a piece of software called mender (its somewhere on the forum here) and load then save the x file in that it should fix the issue in most cases.

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mguy1122
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Posted: 24th Aug 2016 18:28 Edited at: 24th Aug 2016 18:32
It doesn't have the weird problem with the fastzombie script, just the modified version of harry's script. The original does have the weird leg twitch which you can see in the video a few posts up. Is that a bone problem? Here's a video:


edit: (actually, looking at this video again the leg twitch doesn't seem to be happening anymore...hmm. That's kind of a mystery )
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lordjulian
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Posted: 24th Aug 2016 18:45 Edited at: 24th Aug 2016 18:48
You're doing a lot better at making custom characters than me. I've kind of given up and just use the character creator. Even though your characters aren't doing quite what you want I like them - they are quirky and fun little guys.

By the way, the puddle in the road looks cool. Is that using the GG water or is it an entity?
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lordjulian
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Posted: 24th Aug 2016 18:50
Belidos - lol. He looks a bit camp.
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HarryWever
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Posted: 24th Aug 2016 20:28
Hi. What you can do is open your character in fragmotion. Thema export iT als x file in fragmotion. That sometimes Will help with weird skimming problems. If you stil have problems send me THE file and i Will take a look.
Harry
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mguy1122
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Posted: 24th Aug 2016 21:05 Edited at: 24th Aug 2016 23:14
Quote: "You're doing a lot better at making custom characters than me. I've kind of given up and just use the character creator. Even though your characters aren't doing quite what you want I like them - they are quirky and fun little guys.

By the way, the puddle in the road looks cool. Is that using the GG water or is it an entity?"

Thanks Julian, this is just my first attempt at doing characters so is animations are kind of goofy. I noticed The idle animation in the editor looks a little inappropriate if you stare at it too long. I was gonna put this one in the free model section so if I can get it working you'll see what I mean!
As for your other question .you flattened your terrain to one click above the water level and then when you lower the surface anywhere you get puddles

Quote: "What you can do is open your character in fragmotion. Thema export iT als x file in fragmotion. That sometimes Will help with weird skimming problems. If you stil have problems send me THE file and i Will take a look. "


I tried running it through fragmotion just now and it's still doing the same things. I don't know why it would do it with one script and not another(but I still have a lot to learn). if you would take a look at it that and tell me what I'm doing wrong would be great! I will send you the file with both scripts . Thanks for your help!
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Belidos
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Posted: 25th Aug 2016 07:58
Getting custom characters into GameGuru can be a little tricky, if the weighting is slightly off it can cause all sorts of weird effects, there's not a single perfect method of getting them into GG, but lots of different methods using different software, it's hard to explain them all.

One model I had the same issue with I had to load it in MView and save it, then load it into fragmotion and save it, load it into animer then save it, and then run it through mender and save it again before it would work, and yes it only did it with some AI script and not others, it was an odd one.

I'm pretty sure it's a weighting or zero joint issue, that's the only thing I can think of that would warp the mesh like that.

Hopefully Harry can help you out.


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mguy1122
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Posted: 25th Aug 2016 15:45
yeah, milkshape as a different weighting system and then the other programs, I might(probably) have done something out of sorts. I sure hope harry can figure it out myself, I'm starting to dislike the alien guy the more problems I have with him. It's really nice how helpful everyone is on this site compared to the rest of the Internet. I do appreciate it! If all the kinks get worked out with this alien guy and I learn what I'm doing better I'm going to try to do some better ones,This guy is mostly just for practice . Until then, I'm going back to some less frustrating modeling for a couple days
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HarryWever
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Posted: 26th Aug 2016 17:34
yeee.. it is working.. i send you a pm with the link

Harry
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