How many Tri's (or poly's) is the model?
There is a maximum limit for GG, I forget what it is for basic models, but its around 22000 for models with bones.
Uploading a model that's too high tri/poly can cause the fragmentation error.
Another thing that can cause the fragmentation error is trying to upload an "empty" model.
Some modelling programs (blender's one) require you to highlight the object you want to export before exporting it, otherwise they save a file that is empty of geometry, this causes the uploader to bug out and throw the fragmentation error at you.
Open your .x file in notepad or similar...
if there's only about ten lines of text like thism then you have exported an empty model,
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
} // End of Root
if it's lots of text as below (very likely more than this as this is just a simple box) then it should be fine.
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { // Cube mesh
8;
1.000000; 1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 1.000000;,
0.999999;-1.000001; 1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;;
6;
4;3,2,1,0;,
4;5,6,7,4;,
4;1,5,4,0;,
4;2,6,5,1;,
4;3,7,6,2;,
4;7,3,0,4;;
MeshNormals { // Cube normals
6;
0.000000; 0.000000;-1.000000;,
0.000000;-0.000000; 1.000000;,
1.000000;-0.000000; 0.000000;,
-0.000000;-1.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
0.000000; 1.000000; 0.000000;;
6;
4;0,0,0,0;,
4;1,1,1,1;,
4;2,2,2,2;,
4;3,3,3,3;,
4;4,4,4,4;,
4;5,5,5,5;;
} // End of Cube normals
} // End of Cube mesh
} // End of Cube
} // End of Root
i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.