Thanks guys,
Quote: "Do you already know how to make lower poly versions of your mesh or do you also need a tool for that?"
I had wrote my own decimator - pretty good
Well, we have an animated character with skinned mesh and skeleton in .x file. We want to make a LOD system for it.
I can make a decimated copies of this file. Now, I have 3 .x files - original (LOD_0) and 2 decimated copies (LOD_1 and LOD_2).
I need a one .x file with 3 different meshes - each mesh has different number of faces but must keep skinweights for proper cooperation with skeleton. How to merge these files?
Or maybe load .x file into 3ds Max (first convert to .fbx), decimate mesh to LOD_1 and LOD_2 mesh and export to .x file?
Does anyone did it with animated character?
Tools for FPSC and GameGuru - ANIMER, MENDER, FBX2GG