Product Chat / Asylum inhabitants (video)

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Duchenkuke
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Posted: 13th Aug 2016 13:35 Edited at: 13th Aug 2016 14:09
Hi Guys, I found this on youtube, I think it's awesome!
Is this any part of a pack of gameguru or in a future update? Because it is finally an AI that seems to work properly in indoor areas.

Check out this Video, what do you guys know about these characters?
https://www.youtube.com/watch?v=RGxOib57Kxo
Jerry Tremble
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Posted: 13th Aug 2016 14:34
I believe if the floor height is low enough, AI works indoors.
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slender1200
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Posted: 13th Aug 2016 16:33
I believe that these NPC's are coming with the new update, along with a load of other FPSC characters.
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Duchenkuke
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Posted: 13th Aug 2016 17:04
oh yes thats good news! Thanks Guys.
synchromesh
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Posted: 13th Aug 2016 17:08
Quote: "Is this any part of a pack of gameguru or in a future update? Because it is finally an AI that seems to work properly in indoor areas."


Ai always has at ground level ... As stated don't make the floor above around Knee height and it should be fine ...
Also make sure ... forcesimpleobstacle = 3 ... is included in your models .fpe
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Duchenkuke
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Posted: 13th Aug 2016 17:11
so I need to turn water off everytime? Do we talk about the lowest the map can be?
synchromesh
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Posted: 13th Aug 2016 18:51 Edited at: 13th Aug 2016 18:54
Quote: "so I need to turn water off everytime? Do we talk about the lowest the map can be?"


No need to turn water off ?
Basically AI will work on ground terrain .. Hills, Valley, flat, whatever although they avoid water.

They just cannot work on second, Third levels, stairs at the moment inside a building ....
But on the ground floor of a building they work fine ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Duchenkuke
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Posted: 13th Aug 2016 19:14
ah okay now I got it. allright^^
Teabone
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Posted: 15th Aug 2016 05:41 Edited at: 15th Aug 2016 05:59
As you can see from the video... I'm not very good at LUA and its the best I could really do with the character. They would glitch out when indoors, as you can see they stop attacking at a certain point -- unless I walk away from them. They would just kind of lock up at times. A bug directly related to how the AI can't navigate too high off the terrain floor. They work very well when outdoors and I have made many different variations since they come with many different animations for behaviors.

On the plus side, these characters will be made available to everyone as a possible future DLC -- as far as I know. They will be packed with these other guys.

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Duchenkuke
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Posted: 15th Aug 2016 07:19
okay, thanks for letting us know.

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