I've updated the scripts of the tropical birds, due to the fact that the SetSoundVolume function I was using to reduce the volume of the bird sounds as you get further away from them applies to all sounds, not just the sounds called in the script. The script now uses global sound functions.
There are two potential problems with this - if the sound files aren't present in the correct folder, you will get an error message when you use the model. If you don't want sound to be played, then you can either edit all references to the sounds in the script, or you can create a silent sound file (in a program such as Audacity) and add it to the audiobank/misc folder.
The second problem is that if you are using other scripts that use Global sounds, then you may end up with a conflict with the sound IDs. If you look in the script for the LoadGlobalSound commands, you will the file name/path, and a number(the sound ID). I've used different numbers for all the sound IDs, but another script may use the same number. If this happens, you will need to change the number in the LoadGlobalSound command, as well as any other references to that sound in the script.