Scripts / The Dynamics of a 24/7 Online MP Submarine Game !

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ShN33Ky
Game Guru Backer
11
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Joined: 24th Mar 2013
Location: San Clemente ca.
Posted: 12th Aug 2016 01:41
Hello Guru's! .......it's been a while I know.....Good to see you all!

Anyhooo.....One of my fav's in my gaming years ( all the way back to "Breakout" & "Pong") I loved a game called "688 AttackSub" by those "Genesis" guy's/Gal's...You know who I'm talking about???.....right? ....I cant exactly remember there company name but I think it was like "Sonic" of "HedgeHog's inc" ...I'm not exactly sure!...hmmmm

That being said! ....This aint no WIP!!! I want to do an online multiplayer Submarine Game where players can hunt/track/observe/communicate/create Ally's /form alliance's/ explore the uncharted ocean bottom/Attack & Concur ! ....and can go on-line and play this game anytime and find lots of other players to join them!

So my Vision is this.....1: 99% this is a "maneuver by your instruments only " Simulator Game as is what it would be in a Real- Time submarine!!!
2: in-Game Player MUST navigate as in a real time situations at Sea such as a Seaman MUST
(chart course /set-waypoint/ avoid Hazard/remain undetected)
3: Submarine should be able to surface and view the surface of the ocean
4: Players will need to Stalk there enemy's and Communicate with there Ally's
5: Players must maintain there Vessel's
6: Going to need scripts& models plus advise for / Torpedo's /Sonar/Audio/top-down-
maps/periscope.....,etc,etc,etc Submarine StuFF....!!

So My ????"S Now....How can I do these things??? I have a Very premature start (scr33ny b3low)! All are invited to join in and credit will be noted to those ! feel free to PM me for private conference's and feel free to post anything useful if you are willing to share with this community!

.....I appreciate all advice and donations! I have done my home work and I am TGC self educated !

Thanks for listening...I posted here because like I said this is not a WIP yet....I'm going to need help but I always finnish what I start....!!!

sHn33Ky


Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor

Start the day by righting your wrongs then end you day right so you don't have to do it again tomorrow ...

sHn33Ky

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Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 12th Aug 2016 08:02
First things first:

Quote: " I want to do an online multiplayer "


You can't.

At least not at the moment, the multiplayer system is extremely basic, you cannot create a standalone, only owners of gameguru can play your multiplayer game, and you cannot use custom scripts.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
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MChapman
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Joined: 19th May 2015
Location: USA
Posted: 12th Aug 2016 16:00
Multiplayer just jumped a few levels on the feature vote for me.
Markchapman10 is my Skype let's have some dev talk.
ShN33Ky
Game Guru Backer
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Joined: 24th Mar 2013
Location: San Clemente ca.
Posted: 12th Aug 2016 16:08
Yes I can see this Dilemma....


Quote: "At least not at the moment, the multiplayer system is extremely basic, you cannot create a standalone, only owners of gameguru can play your multiplayer game, and you cannot use custom scripts."


I will proceed 1st with a standalone but I wonder if there would be a way to make player's visible only as a Blip on the radar/sonar in the hud!
Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor

Start the day by righting your wrongs then end you day right so you don't have to do it again tomorrow ...

sHn33Ky
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 12th Aug 2016 16:35
[quote]I will proceed 1st with a standalone but I wonder if there would be a way to make player's visible only as a Blip on the radar/sonar in the hud! [/qote]

I'm not sure you can tbh, although maybe reducing the viewing range etc you could have it so you can't see them unless they're really close, but that would effect everything else too.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 12th Aug 2016 16:40 Edited at: 12th Aug 2016 16:40
Btw, 688 Attack Sub was designed by John W. Ratcliff & Paul Grace at Electronic Arts

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
MChapman
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Joined: 19th May 2015
Location: USA
Posted: 27th Aug 2016 07:54
A little off topic but worth mentioning, later down the road when the multiplayer standalone gets done, coop will be possible, or online matchs maybe they will release a server that way we can host the server online, someone here has the know how to link mysql with lua and then, maybe then we will have a very basic start to mmo's rather it be arena or coop !
Markchapman10 is my Skype let's have some dev talk.

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