Product Chat / setup.ini

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Tarkus1971
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Location: England, UK
Posted: 11th Aug 2016 13:13
Ive just seen in the setup.ini the commands below, what exactly do these do, if anything.

occlusionsize=0

reflectionrendersize=512

charactercapsulescale=100

adapterordinal=0

enableplrspeedmods=0

skipobstaclecreation=0

skipterrainobstaclecreation=0

disabledynamicres = 0

terrainbrushsizemax=1000

thanks.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Pirate Myke
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Location: El Dorado, California
Posted: 11th Aug 2016 13:29
occlusionsize=0 - determines the size calculation for the occlusion system.

reflectionrendersize=512 - The size of the texture generated for reflections. Higher is more detail in the reflections.

charactercapsulescale=100 - The size of the collision capsule around characters

adapterordinal=0 - Forces GameGuru to use built in Graphics card (on the mother board) or to look for an add in card

enableplrspeedmods=0 - Used to control the speed of a player carrying different size weapons. Pistol fastest, RPG slowest.

skipobstaclecreation=0 - Setting to 1 forces GameGuru to bypass the obstacle creation process.

skipterrainobstaclecreation=0 - Forces GameGuru to bypass terrain obstacle creation process

disabledynamicres = 0 - Turns off the ability for Game Guru to lower your resolution if on an older machine with older hardware. bringing the shaders to Low.

terrainbrushsizemax=1000 - Sets the max size that terrain brushes can be set to with the + and - keys
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 11th Aug 2016 15:14
cool thanks myke.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
brco900033
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Posted: 11th Aug 2016 23:05
Interesting!
Do you know perhaps what value in the gunspec file specifies the speed for a weapon? Or is it hardcoded for every weapon type?
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Pirate Myke
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Posted: 12th Aug 2016 03:02 Edited at: 12th Aug 2016 03:04
They are handled in the gunspec.txt file of the weapon to want to apply this to.

In this section. IE: from RPG
;// HUD handling characteristics

zoomwalkspeed = 0.4
zoomturnspeed = 0.3
plrmovespeedmod = 0.5
plremptyspeedmod = 0.6
plrturnspeedmod = 0.8
plrjumpspeedmod = 0.5
plrreloadspeedmod = 0.1

recoily = 60
recoilyreturn = 80
recoilx = 5
recoilxreturn = 80

zoomrecoily = 40
zoomrecoilyreturn = 80
zoomrecoilx = 2
zoomrecoilxreturn = 80

zoomgunlagspeed = 7
zoomgunlagxmax = 2
zoomgunlagymax = 0.75

gunlagspeed = 10
gunlagxmax = 10
gunlagymax = 5

simplezoomspeed = 10

disablerunandshoot = 1

reloadspeed = 100



In the setup.ini file in the Game guru root folder you need to change this statement from:
enableplrspeedmods=0

to

enableplrspeedmods=1

Save the file.

Game Guru need to be shut down when you do this. After the change then restart Game Guru and the change should become active.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

brco900033
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Posted: 12th Aug 2016 17:05
Thank you!
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Pirate Myke
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Posted: 12th Aug 2016 17:56
You are welcome.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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