I've been trying to get ragdoll physics to work with custom models, and I've hit a stumbling block.
When the character dies, it continues with whatever animation it was doing when it died, and there is no ragdoll effect at all. I have zeroed the joints (I tried both Bond1 and Stab in the dark Softwares' tutorials), but I don't think that this is the issue - if the joints weren't zeroed, then the ragdoll effect would still happen, it would just look weird. It seems as if the ragdoll system is just not being called at all.
To remove as many variables as I could, I used the fpe and script from the fantasy ogre, with no success. Since is the only variable left is the model itself, there must be some setting I've got wrong. If anyone has any advice, I'd appreciate it.