Product Chat / Switching Zombie / Character sounds

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Mr Xela
8
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Joined: 27th Dec 2015
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Posted: 10th Aug 2016 01:30
As the title says..


I've tried to go into the Clown Zombie script changing the sound0 to the audio i wanted it in .wav format and each time I try to set it and I check back in the clown properties sound0 is always reset with nothing

Any suggestions to solve it?
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MooKai
GameGuru TGC Backer
15
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Joined: 22nd Jul 2009
Location: World
Posted: 10th Aug 2016 12:12
If the zombie use sound e.g. "Sample-soundzz00.wav" then I would rename my sound file to that name and delete or rename the other one worked fine so far...
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 10th Aug 2016 12:22 Edited at: 10th Aug 2016 12:23
Quote: "worked fine so far... "

Until an update overwrites it :p

That happened to me recently, I made the mistake of just editing default scripts instead of making a copy and editing that, updated and everything went back to default.

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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 10th Aug 2016 12:23 Edited at: 10th Aug 2016 12:33
Try this ....
Go to the audiobank and copy the Zombie folder .....
Call it zombie2

put your wav file in calling it ..... zombie_groan_male.wav

Click properties on the clown and go to the soundset currently set to .....................audiobank\zombies\zombie_groan_male.wav
Do not browse to your new folder .... Simply edit the text adding the number 2 ....audiobank\zombies2\zombie_groan_male.wav
The same can be done for sound1



I just tried this and it seemed to work ...
And if there is an update you only have to point to the folder again without overwriting your new .wav files
The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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Mr Xela
8
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Joined: 27th Dec 2015
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Posted: 11th Aug 2016 00:39
Omg yes thank you guys! Very help especially Syncromesh with his tactic
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