Free Models and Media / Progressive transparency texture...

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Mariokiki
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Posted: 7th Aug 2016 23:42
Hi everybody,

I am looking for the means to realize an effect of light (green, blue or red ...) as in the Zelda game when Link opens a chest.

I already tried to make a rectangular object I put on the top of the chest but I can't create a progressive transparancy effect on the texture... and the visual result is bad...
if anyone knows how to make a texture like that, Thanks !

Below is an example of what I want to achieve and the texture I use (very bad !)

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UndeadJoe
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Posted: 8th Aug 2016 23:02
Could it be done via scripting, maybe, to show either an animated or static Self-illuminated image only when the chest was open? Or perhaps with sprites?
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synchromesh
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Posted: 8th Aug 2016 23:14
I would have thought a decal may give a good result .. and easier to animate ?
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UndeadJoe
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Posted: 9th Aug 2016 09:18
Quote: "I would have thought a decal may give a good result .. and easier to animate ?"


Yah, just he said it looked bad for whatever reason, so I was thinking maybe if there was a way to make something with light rays in it appear in and above the opening when it opens, perhaps that would help. I do tend to over-think the heck out of things though. My brain tends to go for the most complicated option first. lol
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OldPMan
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Posted: 12th Aug 2016 11:25
See that's what I was able to whip up.

Archive attached.

The secret to creativity is knowing how to hide your sources.

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synchromesh
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Posted: 12th Aug 2016 14:07
That's pretty awesome to be honest
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OldPMan
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Posted: 12th Aug 2016 14:36
I was surprised when I saw the effect.
Tried first with standard entity_basic.fx, I did not like it at all, tormented - tormented and decided to try decal_basic.fx. Even himself said - WoW!
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UndeadJoe
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Posted: 13th Aug 2016 12:25
That's Awesome. Great work OldPMan
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Mariokiki
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Posted: 13th Aug 2016 17:33 Edited at: 13th Aug 2016 17:35
Thanks OldPMan !

I found the same thing as you using standard entity_basic.fx... and the same result using decal_basic.fx on a cylindar object !

Works fine too !

Thanks agian for sharing your !!!

PS : link for the post with the script (used with the cylindar object)
https://forum.game-guru.com/thread/216105

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OldPMan
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Posted: 13th Aug 2016 20:17
Mariokiki , thank you for your script. I add to my library.
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