It appears to have to many textures. Only the first 6 will function proper.
In a paint program, combine some of these textures into a texture sheet up to 4096 x 4096.
In a model program Move the UV islands to the new position on the combined textures. Re export and you should see the whole model textured.
If you can get it all into one sheet, then you can take advantage of normal and specular mapping and the shader provided in Game Guru. Making it stand out more.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.