Product Chat / 1 Live but still respawning !

Author
Message
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 7th Aug 2016 08:59
Hey Guys, as said above, I have given the player 1 life and when the character dies, he is just respawning at the start of the level again...
Can this be fixed? Or am i doing something wrong here?
TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 7th Aug 2016 11:24
Yes the last time re-spawning was mentioned in the forum, I was going to say about having 1 life but when I tested it I had the same thing so didn't mention it. I also had a look at overriding it but couldn't find anything.

Sorry this post couldn't help. It might be that this is how it is in test mode but works properly when you create a game. I didn't test that, but it might make sense.
Alienware M15x I7 720QM (1.60Ghz 8mb), 8GB Memory, 1GB NVIDIA GForce GTX 260m, 15.6", 64 Bit Operating System (Windows 10), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 7th Aug 2016 12:20
Setting Player lives = 1 does work once you create your standalone ....
Once you die your taken back to the Main Menu of your standalone game
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 7th Aug 2016 12:30
Quote: "Hey Guys, as said above, I have given the player 1 life and when the character dies, he is just respawning at the start of the level again...
Can this be fixed? Or am i doing something wrong here?"


Is this in the Test game, or inn Standalone?

In test game you have infinite lives no matter what you choose, this is because test games do not end the game until you press escape. Life count only works when the game is played from the standalone.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 7th Aug 2016 13:34
In standalone version... and thx guys for your replies !
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 7th Aug 2016 18:24
In FPSC we had the player be passed on to the Game Over screen when the players' lives reach 0. Is this not present in GG? I havent tested yet.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 7th Aug 2016 22:37 Edited at: 7th Aug 2016 22:50
Quote: "In FPSC we had the player be passed on to the Game Over "


I haven't seen a game over screen but when you die in standalone there is a "Continue Screen " that takes you back to the main menu ..
From what I can see its the only time its used so this could be easily changed to a " Game Over " and click to continue ?
I'm Guessing its the " End.png" in the Titlesbank folder

I will have to play a little more
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM

Login to post a reply

Server time is: 2024-11-24 23:49:27
Your offset time is: 2024-11-24 23:49:27