Quote: "1 frame per second?
That sound very odd.
Usually animations are made to run at 24 or 32 frames per second, this is a common standard for animation and video work because it is the point at which the eye starts to see movement as fluid."
What I was saying is that tutorial said that each "key frame" equals one second of animation at 30 frames a second. I guess I should've been a little more detailed in my explanation.The walking animation they were showing was only made up of nine frames and The program fills in the animation in between keyframes
Quote: "i think the animation is 4200 frames not 41 frames."
It showing 41 frames in the editor unless it multiplies the number. Here's a picture
Quote: "it is working in fragmotion, only extremely slow. and the duration is 280 seconds now."
I guess we were answering at the same time so I didn't see your message. If it's playing that slow and the editor shows that keyframes at 41 then these frames would have to be longer Then the tutorial is saying wouldn't they?
Quote: "Secondly you need a simple script to play the animation correct.
In the script you can also set the animationspeed so it goes faster."
There was a script included with that model to play the animation once, not the right script this would need if I was going to use it for something but enough for my demo to learn how things work. I didn't set the animation speed in the script, I just changed it to 3000 in the editor of game guru for my test Because of how slow it was running.
edit: you said script not fpe, I'm getting ahead of myself this morning! yeah, I do. I borrowed this fpe from an animated flag to test the model and changed over the info. It was set to use the character script so I left it at that for the test.