3rd Party Models/Media Chat / Transparent window turns the whole model clear

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mguy1122
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Posted: 30th Jul 2016 22:25 Edited at: 30th Jul 2016 22:26
I'm building a gas station to go along with my pumps and hangar and I want the front window to be clear. I made the window transparent on the texture and saved it as a .dds Dx5 alpha which does make the window transparent but it also does it to everything else. The window is the only thing that's transparent so I can't figure out how to fix it. I did a payphone quite a while back that had a similar issue but I can't remember or figure out how I got it fixed!
Also, I figured I should ask. Did the problem with entities disappearing through glass and transparent items ever get fixed?

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OldFlak
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Posted: 30th Jul 2016 23:49 Edited at: 30th Jul 2016 23:51
Hi, yeah glass can be fun!

I just make my glass separate entity now, but check this thread out where the same\similar problem was discussed a while back.

Hope that helps.

Reliquia....
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mguy1122
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Posted: 31st Jul 2016 00:06
Thanks reliquia, it seems like the common solution is to just make the glass separate. That doesn't really seem ideal to do though. The thread seem geared towards getting entities to show through the glass which was my second question. I'm still curious as to why my solid textures are going invisible as well when they're not set that way in paint.net. Everything's fine until I threw it on the model
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OldFlak
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Posted: 31st Jul 2016 00:29
Hi mguy1122, yeah that is weird, the transparency in the engine needs to be addressed I think.

Either that thread or one of the others I read about it says the glass has to be at the top of the list in the models hierarchy.

Just some things that work for me:
Transparency in the FPE should be 3 (it seams to be different in various threads, but 3 works for me)
Make sure glass is separate from the main mesh in the model
Make coffee so you can stay calm while trying to get it working in Game-Guru!

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mguy1122
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Posted: 31st Jul 2016 01:02 Edited at: 31st Jul 2016 01:17
Quote: "Make coffee so you can stay calm while trying to get it working in Game-Guru!"

lol, maybe I will try that

well, I decided to export the messed up model and put it in game guru just to see what happens and I got this (picture below). The texture actually came out solid! In the modeling program it's still screwed up but here it's solid. It appears to have taken on a weird fiery shadow though and I'm not sure how to fix it. I don't know if the shadow issue has to do with the transparency or not. man, things like this make me very anxious for the construction kit
I'm not sure of that will help with the glass problem or not though...

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wizard of id
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Posted: 31st Jul 2016 06:21 Edited at: 31st Jul 2016 06:22
@mguy1122
This is what you FPE settings should look like

;visualinfo
textured = My texture_here_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 5
notanoccluder = 1

Also note you should not be using pure white or pure black as they will be rendered invisible by the engine.That said window entities needs to be separate from the main entity.If you look at the screenshot below, I can add window layer upon window layer with entities behind them and the window will render just fine.


BTW what is it with the weird shadows on the building ?
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mguy1122
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Posted: 31st Jul 2016 15:21 Edited at: 31st Jul 2016 15:25
Quote: "BTW what is it with the weird shadows on the building ?"


That's what I'm trying to figure out. I think it's being caused by the transparency given to the windows on the texture because it's never happened on any of my other models. If you look at the picture above with a comparison the clear looking building is what it looks like in the modeling program. When I imported it into guru it was solid but it had that shadow problem. The pay phone I did a while back had clear windows, looked fine in the modeling program and imported into guru just fine. I'm not sure what is wrong here. Here's the texture if anyone wants to take a look

btw,Thanks for the info wizard of id.You can see through the windows and the entities show up. You just have to look through a fiery blaze of shadows

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mguy1122
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Posted: 31st Jul 2016 15:58 Edited at: 31st Jul 2016 15:58
hmm... Maybe it's not the transparency. I tested a solid version vs. The transparent version and here's what I got. Everything seems fine on normal settings but when I put them to high the shadow problem appears. I thought maybe something might be wrong with the normal or specular maps so I remove those and still had the same problem. I'm not sure what's going on now

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OldPMan
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Posted: 31st Jul 2016 16:38
I looked up your texture. Nothing unusual I have not found. I noticed that your texture contains mipmapping, I do not use it ever, although I do not think that the problem is mipmapping.
I such has never been. And what a shader is used for an object? He has not been changed?
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wizard of id
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Posted: 31st Jul 2016 16:46
Oh I figured out the problem.You have applied normals to the model remove it and should be fine.
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mguy1122
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Posted: 31st Jul 2016 17:32 Edited at: 31st Jul 2016 17:33
Quote: "Oh I figured out the problem.You have applied normals to the model remove it and should be fine."

Quote: "And what a shader is used for an object? He has not been changed?"


the picture above on my last post had the normal and specular removed and it's still happening. That's what I figured too
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OldPMan
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Posted: 31st Jul 2016 18:17 Edited at: 31st Jul 2016 18:18
I checked its texture on my model. and received similar to you rezulate.

you texture in GG editor


you texture in GG test mode hisettings


my recreate texture hisettings



It was in the texture. I recreate the your texture RGB per channel. Alpha channel made myself.
Something with an alpha channel was wrong, what I do not know
The modified texture attached
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wizard of id
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Posted: 31st Jul 2016 18:19
Quote: "the picture above on my last post had the normal and specular removed and it's still happening. That's what I figured too"
No referring to object space normals.
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OldPMan
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Posted: 31st Jul 2016 18:41 Edited at: 31st Jul 2016 18:56
As I said earlier, it's in the alpha channel. It is not known what is the problem, but the fact alpha. And I got a similar but not exactly the same result.
Is there a problem has resulted in the loss of color texture, and it became gray, is on high graphics settings in the GG.
I can not figure out what was wrong. I just copied per channel RGB in a new texture and alpha redid myself. And everything worked as it should ...

Edit: I should note that just opened in the editor and resave the texture did not help. It was necessary to create a new image and per channel carry RGB components.
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mguy1122
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Posted: 31st Jul 2016 19:20
Quote: "As I said earlier, it's in the alpha channel. It is not known what is the problem, but the fact alpha. And I got a similar but not exactly the same result.
Is there a problem has resulted in the loss of color texture, and it became gray, is on high graphics settings in the GG.
I can not figure out what was wrong. I just copied per channel RGB in a new texture and alpha redid myself. And everything worked as it should ...

Edit: I should note that just opened in the editor and resave the texture did not help. It was necessary to create a new image and per channel carry RGB components."

Thank you oldpman for working on that, I did try it on the model and I'm getting the same result.I gather you're telling me I should scrap this texture and start fresh


Quote: "eferring to object space normals."

Forgive me if I Sound dumb but how do I go about removing the object space normals?

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OldPMan
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Posted: 31st Jul 2016 19:28
Quote: "I gather you're telling me I should scrap this texture and start fresh"

See my post above. I have changed the texture. You can download it.

Quote: "Forgive me if I Sound dumb but how do I go about removing the object space normals? "

What software do you use for modeling?


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mguy1122
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Posted: 31st Jul 2016 20:06 Edited at: 31st Jul 2016 20:07
Quote: "see my post above. I have changed the texture. You can download it."


I already downloaded it and the picture in the above post is what it looks like on the model. That flame looking shadow just doesn't want to go away

Quote: "What software do you use for modeling?"


milkshape
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OldPMan
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Posted: 31st Jul 2016 20:52
I can not help it, I did not use milkshape. I think you need to look at their official forums, how to normalize the model.
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mguy1122
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Posted: 31st Jul 2016 21:55 Edited at: 31st Jul 2016 21:56
With my final attempt I'd tried to cover the model with an entirely different texture to see if the flames I would go away. They didn't, so I've come to a new conclusion. With all the time wasted trying to figure out how to get rid of it I could have build a brand new store without the problem. so, that's what I think I'll do. Somewhere along the line I did something that made it go haywire but is taking too much time to track it down, and building a new one would be easier anyway. Thanks for the help guys But I'm sending this one off to pasture!

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