There is no 'scaling' of text right now, just the 'text size' choices referred to above. If enough users request this, I can add it to the tweak list and push something else to the next update or two, just need a few votes to rate it more important than a casual request. An alternative would be to render your text onto an image and then display the image as a sprite rather than text, this way you will have full control of the scale and it would perfectly scale with the sprites related to the text. For situations where you need dynamic values and strings, you can create your own basic text-paster in script to construct dynamic text-as-sprites, but that is beyond the scope of this entry and I invite clever scripters to lead the way to show how this can be done
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM