HI all. I've been playing about with a little scene and have had some serious issues getting a custom object in and having the effect I want.
Is there an FPE setting to allow the object to ignore being lit by the default light source?
Has anyone had any issues with transparency on a texture being less than 50%?
I spent hours and hours yesterday messing with this and to no avail. The transparency was the biggest issue, but the lighting is important as well. I don't want shadows cast on it at all.
Here's a screenshot of where I am. You can see what I'm trying to do. The transparency issue has driven me mad, completely scuppering my initial thoughts on how to achieve this. I though a simple alpha transparency fade would do the trick, but no try that and the object vanishes. I've tried every FPE transparency settring there is and really not seen a massive difference at all. In fact, even when set to 0 the object is just as transparent anyway, so I guess the settings are only for when inside buildings etc.
I've tried all sorts, even the default shader (which worked quite well for a light, but was ignoring my diffuse texture and I was in no mood to start editing the shader file at that point.
So if anyone has any suggestions, it would be appreciated. Is 50% max opacity correct? Or is there something odd happening here? It doesn't seem right to me, perhaps my system is having issues. It is running a bit grumpy at present when saviung things (to put it mildly). Also if I can disable the object from receiving external light and shadows would be good (apart from if the settings are reduced), as a light shouldn't receive shadows ever
I remember doing something like this in DB not DB Pro, but DB. I had no such issues and had a pretty snazzy effect people loved at the time.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.