Product Chat / Questions About Credits

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Mortt
8
Years of Service
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Joined: 16th May 2016
Location:
Posted: 23rd Jul 2016 14:19
I have a few queries about credits for the game I am working on at moment.
WIP.
playable demo and youtube video out on First week of August.

I have something along the lines of this.

A mortt media production
in association with Game Guru
and The Game Creators

Story by
Ian J. Morton

Game Design by
Ian J. Morton

Then some more stuff
Like
Music
Titles
Animators
SFX - Graphics
SFX - Sound

Art Work by (Names of the model creators used in the game)
like
KenCharlesLong
OldPman
Pasquill
and more

Additional Coding by (names of the script writers used in the game)
Zrockweb


Special thanks to ( Names of the people that have given help, information and everything else needed to make this game.)
RetroGameBloke
Game Guru team


And so on.

Is there any type of format that is best for setting out credits?
Should I ask those people that I got the models and scripts from if they want a credit for their work?
Is it OK to use Game Guru and The Game Creators in the title credits?
Same with Nvidia and Intel and so many more.

Where does it end.
What is the minimum that is needed?

Some help with this would be very good, and if you want a credit then that as well.
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OldFlak
GameGuru TGC Backer
9
Years of Service
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 23rd Jul 2016 15:19
Hi,
You would definitely not want to use 'in association with TGC' in your credits since that implies they have commissioned you or have been commissioned by you to produce some part of the game - unless of course that is the case.

Media sold on the store does not require you to give artists credits, although the artists would certainly not mind I am sure.

You don't have to mention Game-Guru at all unless you want to. Some would say it is best not to mention what engine you used to create your game.

You may want to give special mention to those who have helped, but that is up to you of course.

Some credits may be required - for example if you used media (like free audio) from artists that require you to credit them for their work.

Just my thoughts. Hope that helps...

Reliquia....
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brco900033
GameGuru TGC Backer
9
Years of Service
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Joined: 22nd Jul 2014
Location: Belgium
Posted: 23rd Jul 2016 16:35 Edited at: 23rd Jul 2016 16:37
I don't think you can just use the nvidia and intel logos/names in your credits. I think they provide special artworks for that too, you can't just use any logo.

Best is to check their site first and send them an email...
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Belidos
3D Media Maker
8
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 23rd Jul 2016 18:04
Quote: "I don't think you can just use the nvidia and intel logos/names in your credits. I think they provide special artworks for that too, you can't just use any logo.

Best is to check their site first and send them an email..."


As far as I am aware (i may be misunderstanding something I was told though) to display the NVidia logo on your game you have to have a "made for NVidia" license, part of the process to get that license would involve them examining your work to make sure it complies with their requirements, I would assume AMD have a similar process.

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PartTimeCoder
9
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Joined: 9th Mar 2015
Location:
Posted: 23rd Jul 2016 20:19
Quote: "As far as I am aware"


If it works anything like the Microsoft OS certification (Made For Windows XP/7/8/10 ETC) then you are bang on, you must submit the application for scrutiny, but its surprisingly easy to get past there tests (MS), as long as no deprecated API is used and it does not leak memory like a sieve it will pretty much pass , after a six month wait!!

Cant speak for Nvidia or the others, it seems like a lot of hoops to jump through for an indie game, I appreciate you want your game to look as pro as possible but you have to draw a line somewhere, when a demo or beta goes down well and attracts a lot of attention then maybe its a consideration, but a waist of time if not, that's my opinion anyway

Lee is an Intel black belt so his runtime (the game engine) should in theory pass stability tests but the nature of GG means it needs to be balanced across all cards and not harness features only found in a certain brand so you might be hard pushed to get any brand to license it as a 'built for' game ..... I could be wrong and it would be interesting to know definitively if I am
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