3rd Party Models/Media Chat / Animated Doors not working properly

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TazMan
GameGuru TGC Backer
13
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 20th Jul 2016 11:14 Edited at: 20th Jul 2016 11:16
Hello everyone, I am working on a new castle set and have created an animated main gate. The gate is working lovely with one exception , you can walk through them when they are closed. This happens after you have opened and then closed them. I am using the door script, with a change to the text and the distance to operate.

Here is a video of it happening:


Has anyone any ideas ??
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Belidos
3D Media Maker
8
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 20th Jul 2016 11:36
The collision issue is probably the script you are using. In a recent update they changed something about how timers work and this had a knock on effect on things like the door script.

Try using the attached door.lua instead of the one that comes with GameGuru.

Some people have reported it working with this script, some said it didn't, so it seems hit and miss.

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TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 20th Jul 2016 15:19
Thanks Belidos but that did not work either.
Alienware M15x I7 720QM (1.60Ghz 8mb), 8GB Memory, 1GB NVIDIA GForce GTX 260m, 15.6", 64 Bit Operating System (Windows 10), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.

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