Hello everyone,
if I make some facial animation for a character, for example in Maya, but instead using bones I use blendshapes or other anim/deform tool, could GG import and use them? How could I activate them in the FPE?
And if GG only accept bones for anim purposes, could I make bones to anim de face and then GG could use them?
In other words, could GG use as many bones as I could put in a model or it has a limited and fixed structure of bones?
Thank you very much!!