Quote: "I actually was talking about objects included in GG. All are complete. For example, the lower portion (bottom) of a rock doesn't need to be created.
One can leave a hole underneath because nobody will ever look at this location.
If I build a wall for interior use only, I don't create the opposite side of the wall...
Else, I understands that should multiply the quantity of identical items (one for exterior use, another one for interior use)
and it's easier to use a "standard" object possibly visible from all sides.
I think we can make this effort with the objects we make ourselves and we import in GG.
Personally, I have already seen a big difference at the final FrameRate with this method..."
I understand where you're coming from, and for personal models I leave faces off where it's not going to be seen. However with media that comes with GG or media that is sold, it's not a good idea for the modeller to do this for one simple reason, you never know what the person purchasing it is going to do with it.
I've seen projects where they've used lots of small media at odd angles to make a different item I used to do that with the decorating system in star wars galaxies as shown in the pictures below:
In one of Lee's twitch videos he shows this with rocks, using the rocks as a roof to a hollowed out piece of terrain to make a cave system.
If you remove faces to make it run better you're in danger of the item no longer serving a purpose the customer may have planned for.
Sure, if you're making the model for your own use, or making a custom model on request, then there's no problem with cutting out unseen faces, however for stock/store media it's best for the models to be complete so peoepl can be creative with your work.
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