Product Chat / Game Guru interface

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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 15th Jul 2016 13:53
hi

it is possible to change the original standart background by another background or a basic color???
Also it is possible to change the mouse cursor and the yellow circle?

i give you here an example
https://s32.postimg.org/e19a7fomb/GG03.jpg
smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 15th Jul 2016 15:16
Is there a practical reason for the change? The default "colour" is the actual terrain on the map so you can see in the editor any changes to texture etc.. Would be a bit of a step back to change it to an unrelated colour for no reason otherwise
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
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synchromesh
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Posted: 15th Jul 2016 15:48 Edited at: 15th Jul 2016 15:52
Quote: "it is possible to change the original standart background by another background or a basic color???
Also it is possible to change the mouse cursor and the yellow circle?"


That's an old version of GG
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 15th Jul 2016 16:39
Somebody hasn't been updating their GameGuru, there's things missing from that one lol

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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 15th Jul 2016 18:25
Yes its a reason for that.
1- i want GG to work FASTER without a default texture, just a grey color is enough to test scenes, no need textures etc.
2- it looks more Professional like any 3d software/ game making / editing engine.
for prototyping i don't need to see th textures all time.

for example when you create something in a 3d sioftware like 3dsmax, yuu dont have any texture, everything is grey / menus and 3d objects.
showing 3d textures in realtime take a lot of ressources for nothing!!!!
In my experience this is something this engine need to have, an option who enable/disable every texture on the scene, just for testing, when you want to try your game (example: unreal engine)
Im sure this is something EASY to put in place!

Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 15th Jul 2016 19:20 Edited at: 15th Jul 2016 19:25
Simple enough.
Duplicate one of the terrain folders and make all the graphics at 256 x 256 grey textures. Assign it in test game and save your map. change it afterwards to another when you are finished development.
After you make your changes you will need to delete the superpalette.ter file in the new folder and then restart Game Guru.

You can make your texture a tile able grid and use that also. It may be very blurred at that size. You can use sizes up to 4096 x 4096 depending on how defines you want this grid.

Not sure where or if the mouse terrain brush can be changed or not.
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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 15th Jul 2016 20:43
Thanks a lot it worked

Now im facing a strange problem

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and it come from distance transition.
How to remove that GREEN effect????
tried to put everything at zero, but its not working.
i would like to change that GREEN color to GREY.
synchromesh
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Joined: 24th Jan 2014
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Posted: 15th Jul 2016 23:03 Edited at: 15th Jul 2016 23:05
Not on my pc right now but I think you delete the superpalet file from the terrain bank....I think that's what its called.... Then try again. The green should be gone
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 16th Jul 2016 11:19
Thanks synchromesh it worked i just removed the extention ".ter" and it's perfect
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synchromesh
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Posted: 16th Jul 2016 11:41
Just delete the old one totally ....it makes itself another anyway... But for that terrain
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 16th Jul 2016 14:39
i started doing some test from 3ds max 2014 and GG, everything works fine at the moment with basic static objects.
imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 16th Jul 2016 16:19
another quick test of 1.4 million polys i created a futuristic column in 3ds max, in a Blade Runner style, and then painted tons of those in GG, gg stay fluid, now this is wihout any real texture.

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