3rd Party Models/Media Chat / effectsbanks - info?

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OldFlak
GameGuru TGC Backer
9
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 14th Jul 2016 00:18
Hi all,
Can someone point me to so info on the various effects in the effectsbank? - like what they are intended for and particularly what textures\format should be used for them.

Thanks for any input

Reliquia....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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Wolf
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17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Jul 2016 15:35
Hello Reliquia!

What follows is from the top of my head but I'm pretty sure its correct.

As far as the texture format is concerned, use .dds! (DxT1 compression is okay and does not look off as it does in some other engines)
You usually need a normalmap (_N) a specular map (_S) (keep in mind that GG needs slightly darker specmaps than other engines) and, of course, the diffuse map (normal texture : _D)
If you want glowing parts you can have these in a _I map (emissive). If such a texture is not present it will not be loaded. If there is no specular or normalmap present it will be replaced with a generic texture. (blank_n for example.)

The shaders pretty much do what they say. Entity_basic is for almost all of your items, character_basic for chars etc. We don't have an extensive library yet. If you want to know more, you can open the .fx files with notepad. There is usually a little description already present.
Its a trillion degrees here so I apologise for eventual spelling errors and bad formating.


-Wolf




"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 21st Jul 2016 00:00
Thanks Wolf, I appreciate your help, now I know where the info is I will have a play around. Sorry to hear it is so warm where you are - I absolutely loath summertime here in Australia lol.

Regards

Reliquia....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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