Product Chat / Bond1 Demon Sceptre in GameGuru

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 9th Jul 2016 22:36
An oldie but a goodie
The old FPSC bond1 fantasy weapon, I used to grab everything I could by bond1 as he often wrote incredible shaders I could play around with. For anyone who owns this and wants to get it into GG put the alpha mask in the _N.
You can see the shader 'glow' on the orb and how the 'claw' lovingly caresses it.

Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 10th Jul 2016 02:15
Sweet, Great find. Glad to see this working again.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

synchromesh
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Posted: 10th Jul 2016 13:41
Great work as usual ... looks amazing
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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rolfy
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Posted: 10th Jul 2016 21:00 Edited at: 10th Jul 2016 21:06
It isn't a shader I got much chance to look at back in the day, I suspect it may have a lot of uses for sci-fi and fantasy entities. Wolf would likely get a lot out of it with his steampunk neon signs for example.....mask dictates which parts have animated pulse glow and it also adds sky colour with a fixed point light.
DVader
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Posted: 10th Jul 2016 21:07
Nice! Great stuff!


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
TazMan
GameGuru TGC Backer
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 11th Jul 2016 12:05
That looks realy cool Rolfy, I didn't know that sort of thing could even be done.
Alienware M15x I7 720QM (1.60Ghz 8mb), 8GB Memory, 1GB NVIDIA GForce GTX 260m, 15.6", 64 Bit Operating System (Windows 10), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.
rolfy
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Posted: 11th Jul 2016 18:58 Edited at: 11th Jul 2016 19:06
Weapon and shader created by bond1 (Mark Blosser), I just got it into GameGuru, it surprises me too just how many shader effects can be accomplished using X9
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 18th Jul 2016 01:55
Any chance you can send me the files for the Mr Claw Septre, and your permission to add your changed version into the next build. It's awesome!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

rolfy
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Posted: 18th Jul 2016 04:42 Edited at: 18th Jul 2016 08:18
@ Lee. I will send it over to you

I think this may have been a store item though and not part of any open sourced model packs, so you might want to clear it with Mark first.
Wolf
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Location: Luxemburg
Posted: 21st Jul 2016 00:01
Dat environment though!
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
DVader
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Posted: 21st Jul 2016 05:29
Yeah it looks really cool with both scenery and staff. I just don't have the patience for modelling. I can model basic things, but I'm always in a rush to get it DONE and into GG to continue making whatever I am working on! I spend an awful lot of time with any models I put on the store, but for my own projects I tend to be fairly lazy in that regard. I always think my time is best spent getting things working than making media for it. That is unless I want to put anything on the store, in which case I probably spend way too much time tweaking them!

Texturing is my issue generally, I'm sure I could make things easier in that regard. I always make the object then unwrap it and sort the texture out. When I look at say, the default buildings in GG, I see they have a standard texture and the model is set to use that, rather than a unique one every time. I basically have to hand draw the textures to fit my models UV map! It works, but is very, very time consuming.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 21st Jul 2016 18:07
Quote: "I spend an awful lot of time with any models I put on the store, but for my own projects I tend to be fairly lazy in that regard. "

High Five!! Me too.

Quote: "I basically have to hand draw the textures to fit my models UV map! "


Don't! Join us on the lazy side and make your texture before you unwrap anything. While you'll get parts of models that you need to unwrap first, it are usually only a few.



-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
DVader
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Posted: 22nd Jul 2016 14:12
Next time I use Blender I'll give it a go. I don't hold up high hopes though!


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
3com
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Location: Catalonia
Posted: 22nd Jul 2016 19:04
Nice one rolfy!

The more I add details to a model more I think about the texture process comes next.
The process of adding texture to a model is for me the most tedious part, but has its magic, the texture gives life to the model, you can even convert a simple box into something more appealing. I honestly hate and love texturing.

3com
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