Work In Progress / Counter Terrorism Unit Training RPG

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Nathan38
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Posted: 4th Jul 2016 20:23 Edited at: 6th Jul 2016 16:46
Title: CTU Training.

Description: A series of missions and challenges that let you improve and develop your skills as part of an elite Counter Terrorism Unit.

I'm not sure if I can put this here but I just wanted to show off some of the RPG scripting I've been doing recently. Please Just delete if this can't go here!

SpaceWurm
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Posted: 5th Jul 2016 22:20 Edited at: 27th Jul 2019 10:24
SpaceWurm
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Posted: 5th Jul 2016 22:26 Edited at: 27th Jul 2019 10:24
That's looking pretty decent.

Think you could add this:
Shots Fired =
Shots Missed =
Accuracy = XX%;
unfamillia
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Posted: 6th Jul 2016 16:53
@Nathan38,

This is looking tremendous. I love all the little touches like the XP system and the level up badges for the different ranks.

I have edited your post so that your video shows properly.

When you are trying to link a video from YouTube, you only need to add the code part of the link. In your case, this code was VhG8udd4WoY

Keep up the good work, I can imagine you have inspired a number of people to up their game!

Cheers

Jay.




Nathan38
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Posted: 9th Jul 2016 14:37
@Landman,
Thanks for the feedback! I would actually love to add those, however I wouldn't know where start. I'm not sure if theres a way of directly getting how many times the player has fired his gun, however there may be a workaround with timers and clip size that I will try to work on!

@Unfamilia,
Thanks for the high praise! Everything is a little bit rough looking because like I say it was just something I threw together, but when the EBE comes in, I'm going to greatly improve the geometry of the entire thing and hopefully get some more interesting structures in there!

Also, thanks for the help with the youtube embedding, it was driving me crazy
granada
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Posted: 11th Jul 2016 17:10
Great looking Demo,i love all the on screen info.Well done (ime sure people will be asking how you did it) .

Dave
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synchromesh
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Posted: 19th Jul 2016 19:39
This looks cool ... Very clever use of the lighting ... Only having 3 at a time works really well for this
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Dagger_Valley
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Posted: 19th Jul 2016 20:31
Looks great!

I actually like how the screen says that rubber bullets are used and no harm will be done to the personel, despite blood spewing from their bodies!
Nathan38
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Posted: 19th Jul 2016 22:26
@Granada
Thanks friend! All of that info will eventually be made into UI Elements so it's not just sprawled all over

@synchromesh
I tried to make the lights popping in/out somewhat less noticeable but it's still a problem Hopefully we can change that in the future. Thanks for the compliment

@Dagger_Valley
I honestly hadn't noticed until you pointed it out! I'll fix that straight way Thanks!

I've been doing some extra coding for the next demo, not much progress on gameplay until the EBE comes out

Here's somethings that I'll be showcasing in the next demo:
percentage based bars for health, stamina and armour
Live ammo count for weapons (each round is counted for with individual sprite for each)
Skill Tree and Skill Points
Crafting System
Inventory System
Statistics screen for all info
Hotbar/Radial Menu with consumable items for health/armour/stamina

Thanks for the comments everyone!
synchromesh
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Posted: 19th Jul 2016 22:31 Edited at: 19th Jul 2016 22:56
Quote: "I tried to make the lights popping in/out somewhat less noticeable but it's still a problem "

In this case I don't see it as a problem .... It actually works !!
It all looks part of the training program as if its meant to do that and adds to the atmosphere ..
I wouldn't alter that ...its a great effect

And warehouses do actually have lights like that now ....
if no one is in the area they go dark and as you walk down the corridor they come on.

Ours at work react faster going out after you walk by and go darker ...But this is the best I could find an example ..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Wolf
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Posted: 20th Jul 2016 15:42
Gameplay here looks neat and surprisingly fast paced! I like it so far
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"absurdity has become necessity"
Mr Xela
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Posted: 9th Aug 2016 19:15
Like the rank system and ALL! Great work where'd you get it?
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