Quote: "Carnt sell these tho m8 for fuse made characters you are free to use them in your own games but not sell individually"
Never said anything about Fuse characters mate, it' an FBX2GG converter, not a Mixamo2GG converter :p
FBX2GG will also be a great asset for people who can create characters in modelling programs but aren't able to animate the, as long as they use the same naming conventions that Fuse uses for their bones and create them with a t-pose, then FBX2GG should work and convert them fine.
Most FBX characters, in fact most characters created in modelling programs end up with multiple textures because different limbs are different objects within the model, and it's a right royal pain in the ass to UV unwrap them into one texture, so people tend to go with multiple textures. The reason I said "if Raf can add a convertor for atlas textures we'll start seeing more characters in the store" is because this software will allow modellers to create characters with single textures without the added hassle of trying to convert it to atlas themselves.
It makes the whole process of modelling and animating characters so much quicker and easier for all users.
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