3rd Party Models/Media Chat / Survival Script Set.

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Tarkus1971
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Posted: 1st Jul 2016 16:27 Edited at: 1st Jul 2016 17:32
I'm awaiting store approval on some new scripts I have being working on.

They might not be approved until after the weekend, I don't think much happens Saturday or Sunday

Details are below and a video (a bit blocky, but you will get the idea).



Tarkus1971's Survival Script Set

Scripts Included:

_t1971_survival
This script sets up the sprites and variables used by all the other scripts.
Assign to dynamic and always on entity.

_increase_thirst

This makes the player more thirsty.
Assign to dynamic and always on entity.

_increase_hunger
This makes the player more hungry.
Assign to dynamic and always on entity.

_increase_stamina
This script will increase until the player dies from exhaustion.
Assign to dynamic and always on entity.

drink00
Add this to an entity and when the player moves near, just press E to drink,
This will restore thirst to 00.

eat00
Add this to an entity and when the player moves near, just press E to eat,
This will restore hunger to 00.

stamina00
Add this to an entity and when the player moves near, just press E to use,
This will restore stamina to 00.

restore_all00
This is a cure it all. Press E and all thirst, hunger and stamina will reset to 00.

heat_area
Assign this a dynamic entity and always on. This will create a heat zone that is
300 units in diameter. This will increase thirst rate.

hunger_area
Assign this a dynamic entity and always on. This will create a hunger zone that is 300 units in diameter. This will increase hunger rate.

danger_area
Assign this a dynamic entity and always on. This will create a danger zone that is 300 units in diameter. This will increase stamina rate.

You can edit the variable inside the zone scripts above, but work on copies of the originals.

Please take care if you do edit the scripts as all the scripts interact with each other.

NOTES:

When players thirst, hunger and stamina drop below a certain level
a warning will scroll across the screen for right to left. This uses a large sprite
for each one. Take heed of the warning.

Once stamina hits the bottom of the gauge, the player will die.

I have added hidehuds() to the setup script so if you want to see the huds just delete that line.
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OldPMan
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Posted: 1st Jul 2016 18:06
That's cool! Very! Well done.
Regards.
The secret to creativity is knowing how to hide your sources.
Belidos
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Posted: 1st Jul 2016 19:48 Edited at: 1st Jul 2016 19:50
Looks awesome! I'm currently using your old thirst/hunger/stamina scripts, and I love them, been looking for a way to thank you, so I will be throwing money at the screen as soon as it's released

Quick question, have you made them global so they carry over on save and level switch? If not, will you be able to point out which lines I need to add g_ to so they become global? I managed to do it with your old scripts, but it took a lot of trial and error

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Tarkus1971
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Posted: 1st Jul 2016 20:00
@OldPman - Thanks for the support.

@Belidos - Glad you like the old scripts. These new ones are far,far superior, I've been burying my head into LUA just lately.

All scripts have the g_ prefix on all variables, so should save and load ok. I have not tested this though but I did ask on a post previously so all should be fine. These are much better scripts than the older free ones.

Just a large setup script and a few smaller scripts to run the stats, plus some new scripts to create the thirst, heat and energy sapping areas

And these scripts seem a little less heavy on the ai side of things too.

I will add some more to these as well if I can. Maybe a "Fear Area", just need a way to trigger this, maybe the same way as the heat areas methinks...........
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Belidos
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Posted: 1st Jul 2016 20:06 Edited at: 1st Jul 2016 20:07
Cool. Is there any way to get them to work like the old ones, where you slowly get thirsty and hungry over time? It looks like these ones you have to be in range of the objects, and i'd prefer a slow decay over time rather than entering an area and feeling hungry etc.

Either way I will still buy them, even if I use the old ones, call it payment for your old scripts

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Tarkus1971
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Posted: 1st Jul 2016 20:13 Edited at: 1st Jul 2016 20:15
@ Belidos - There is no range with thirst, hunger and stamina scripts. They work the same as the old ones, only much more cleanly.

The thirst, hunger and stamina areas or zones are ranged at 300 units and increase the speed of the above effects, to add a little more challenge.

heat zone = makes you more thirsty quickly.
danger zone = stamina decreases rapidly.
hunger zone = makes you more hungry quicker.

There is a new serum script too which makes thirst, hunger and stamina all reset to startup values,.
(Best to make serum a rare item to collect)

Hope that helps.

(The old scripts were a bit of a mess, these are much better, are rock solid and run better, plus there are a lot of commented lines so you can tweak them.)

Hope that helps.
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Belidos
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Posted: 1st Jul 2016 20:15
Awesome, now hurry up and publish it so I can thrown money at you :p

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Tarkus1971
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Posted: 1st Jul 2016 20:17
They are uploaded, just awaiting approval, 1st time i've uploaded scripts, so i'm not sure if i've done it right. Might not be until Monday or Tuesday.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
OldPMan
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Posted: 1st Jul 2016 20:19
Such zones accelerating damage you can do a lot of interesting stories, it's really cool.
The secret to creativity is knowing how to hide your sources.
Tarkus1971
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Posted: 1st Jul 2016 20:25
Also, you get the map file seen in the video so you can test it straight away. The sound effects are included too, and obviously all the .png graphics which make the sprites are there as well.

Just pencilling out some additions I can make too

Now we can get player height above the terrain, i'm thinking maybe oxygen or gas level if below a certain height.
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Tarkus1971
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Posted: 2nd Jul 2016 08:51
Survival Script Set now approved and in the store.

https://www.tgcstore.net/product/28059
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Belidos
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Posted: 2nd Jul 2016 09:32
It's under 2D art, should it not be under scripts?

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Tarkus1971
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Posted: 2nd Jul 2016 09:48 Edited at: 2nd Jul 2016 09:51
@Belidos - Yes, I know, I think that's a store thing, unless I uploaded it wrong, but it is there now If it is you that has purchased so far. Thank you.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Belidos
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Posted: 2nd Jul 2016 09:57 Edited at: 2nd Jul 2016 09:58
Quote: "If it is you that has purchased so far. Thank you."


Yup


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i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
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Tarkus1971
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Posted: 2nd Jul 2016 10:01 Edited at: 2nd Jul 2016 10:02
thanks mate. Have fun with them.
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
JC LEON
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Posted: 11th Jul 2016 11:25
could you add a ice/cold zone script so the player suffer from cold untilf freeze and die and must search for fire or other hot spot to refill his body temperature...
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Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
PM
Tarkus1971
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Posted: 11th Jul 2016 12:02 Edited at: 13th Jul 2016 17:58
great idea jc leon, watch this space.… .
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Tarkus1971
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Posted: 13th Jul 2016 18:01
ok work started on hot/cold body temperature gauge.

If player gets to hot in zone, he dies
If player gets to cold in zone. He dies

If in neither zone the gauge will centre again over time.

If to hot player will get more thirsty.
If to cold the stamina will decrease.

Will post as soon as it is approved in the store.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
OldPMan
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Posted: 14th Jul 2016 19:25
Hi !
This is a very cool set of scripts. Unique work.

There is an idea that can be applied in the SciFi levels.
You can make even a lack of oxygen. As if on the basis of an oxygen leak occurred. And we have to somehow restore the level of oxygen otherwise suffocate the player.

Maybe it's a good idea?

Best regards
The secret to creativity is knowing how to hide your sources.
JC LEON
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Posted: 15th Jul 2016 17:12
Quote: "Hi !
This is a very cool set of scripts. Unique work.

There is an idea that can be applied in the SciFi levels.
You can make even a lack of oxygen. As if on the basis of an oxygen leak occurred. And we have to somehow restore the level of oxygen otherwise suffocate the player.

Maybe it's a good idea?

Best regards "

TOTALLY AGREE...

i really need a functionality like this
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Tarkus1971
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Posted: 15th Jul 2016 17:55
OK, Oxygen, I'll give it a go. Will do a new panel for this also.
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
JC LEON
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Posted: 28th Jul 2016 16:44 Edited at: 28th Jul 2016 16:47
Ehi Tarkus.. any news about this great script pack?
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Tarkus1971
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Posted: 3rd Aug 2016 18:46
Hi, sorry for the delay in reply, my pc needed a complete reinstall.

Oxygen script 80% done now, will post as soon as its rock solid.

Once again sorry for the delay.
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JC LEON
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Posted: 3rd Aug 2016 21:42
hi
Glad read you again..

i'm sorry for your troubles..hope you solved..

wait for scripts..and good work
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OldPMan
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Posted: 3rd Aug 2016 22:48
Hi, I personally do fall into panic if I will introduce what I need to reinstall all the software again.
I hope all goes well with reinstalling the computer.
Regards.
The secret to creativity is knowing how to hide your sources.
Tarkus1971
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Posted: 7th Aug 2016 11:24
PC now up and running, working on oxygen stuff, today, sunday will upload as soon as completed
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OldPMan
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Posted: 7th Aug 2016 12:59
Glad to hear! Excellent when all becomes in its places !
Waiting for the script.
Thank you.
The secret to creativity is knowing how to hide your sources.
Tarkus1971
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Posted: 7th Aug 2016 13:22 Edited at: 7th Aug 2016 13:24
Tarkus 1971 FREE Oxygen Survival Script

Unzip and copy to the appropriate folders.

Keep all audio, lua and image files inside there respective folders
or the mapfile supplied to test will not work.

_tarkus1971_oxygen to the audiobank folder
This has the oxygen leaking and replenish sounds.

_t1971_oxygen copy to the scriptbank folder
This has the lua scripts inside.

Copy this folder to the scriptbank folder before you unzip the next file.
Delete the original unzipped file once copied to scriptbank as the next zipfile
folder has the same name. My Mistake, but the mapfile uses these locations.


_t1971_oxygen(2) unzips as _t1971_oxygen
This has the sprite images inside.

Copy this to scriptbank/images/

Then just copy 0xygen.fpm to your mapbank.

Any problems please let me know.

Scripts.
-----------

oxygen_setup.lua
sets up all variables, sprites etc

oxy_up_area
sets up replenish

oxy_down_area
sets up decrease

oxy_varying
this moves the pointer left or right, showing the oxygen level.
plays sounds, kills player if zero oxygen.

Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.

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Tarkus1971
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Posted: 7th Aug 2016 13:26
Will now start working on a switch system to operate oxygen pump, like a light switch but used to toggle oxygen.

Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
OldPMan
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Posted: 7th Aug 2016 13:49
Wow! How fast. I've already downloaded.
Tonight definitely try. I'll let you know if I have something not work.

I think that the need to make a model of an oxygen pump.
Tell me what kind of an oxygen pump you wanted-to see. I will make model.
Thank you very much.
The secret to creativity is knowing how to hide your sources.
Tarkus1971
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Posted: 7th Aug 2016 13:53
hey cool, i'll look up some pumps, thanks
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
JC LEON
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Posted: 7th Aug 2016 22:55
downloaded ..thanks.


do the workwell with your survival pack?

and

what about coldness?
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OldPMan
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Posted: 9th Aug 2016 12:27 Edited at: 9th Aug 2016 12:27
Hi Tarkus1971 ! Sorry. Yesterday failed to check the script, I was busy with family affairs. Today returned.
Oxygen script works fine. Thank you so much.
I'm doing the oxygen pump and a set of low-poly invisible walls for corridors. I'll let you know when it is ready.
Thank you once again for your work.
Regards.
The secret to creativity is knowing how to hide your sources.
OldPMan
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Posted: 10th Aug 2016 10:12 Edited at: 10th Aug 2016 17:56
Oxygen pump almost ready
I made it animated. blue lines in flasks under pressure allegedly raised one by one, and then fall simultaneously.
1-49 frame = 1st rising strip
50-99 frame rises = 2n strip
100-150 = frame fall both the strips
The secret to creativity is knowing how to hide your sources.

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unfamillia
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Posted: 10th Aug 2016 13:33
OldPMan,

That Oxygen pump and surrounding walls look great. Are you making a pack?

Cheers

Jay.

OldPMan
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Posted: 10th Aug 2016 17:54
Hi Jay ! Packaging is already in the store.
This pump I made specifically for Tarkus 1971 FREE Oxygen Survival Script.

Tarkus1971 , check your "ARTIST PACK TWO" , I added there the Oxygen pump. Thank you for your script.
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Tarkus1971
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Posted: 11th Aug 2016 10:51
This is great, I will finish the switch script 1st then i will add to the original scripts some lines to call the animations. amazing.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Tarkus1971
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Posted: 11th Aug 2016 11:28 Edited at: 11th Aug 2016 11:44
Ok the switch is done. This will toggle oxygen on and off. Next stage is to use it to play animations from oldpmans excellent oxygen pump.

Just download the lua, and map files below and replace the originals.

Any problems let me know.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.

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OldPMan
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Posted: 11th Aug 2016 11:53
I downloaded. Today necessarily using your new scripts. A little bit later.
Thank you for your time.
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OldPMan
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Posted: 11th Aug 2016 17:48
Oxygen switch works. I put 5 switches at all the work. There is one observation. The switch is activated very quickly when the button is pressed. Is there any possibility to set the delay when switching, just the sound sometimes gets confused when too fast switch. Once again Tarkus1971 , thank you for your time .
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Sulman
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Posted: 12th Oct 2016 17:17
great, Thank you

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