Product Chat / Volumetric ray lights

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imothep85
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Location: Belgium
Posted: 27th Jun 2016 12:20
Hi it is possible in Game guru to have those kind of lights?
http://www.creativeshrimp.com/wp-content/uploads/2016/01/variable_density_musgrave_01.jpg

JackalHead
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Posted: 27th Jun 2016 13:44
Not at this point that I know of, but you can fake it with light shaft models and the default lights.
"So let it be written; so let it be done."
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JackalHead
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Posted: 27th Jun 2016 13:45 Edited at: 27th Jun 2016 13:49
GGs eye candy lacks...As you well know.
"So let it be written; so let it be done."
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imothep85
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Posted: 27th Jun 2016 14:37 Edited at: 27th Jun 2016 14:39
maybe Lee can look at something like this
[https://www.youtube.com/watch?v=s60Drbt3x0E=youtube]

or

https://www.youtube.com/watch?v=s60Drbt3x0E

Game Guru was re-created in c++ so, it has to be possible to add those realtime effects, if dev students can do that in their spare time... i can imagine what Lee can do
synchromesh
Forum Support
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Posted: 27th Jun 2016 15:06 Edited at: 27th Jun 2016 15:36
Quote: "if dev students can do that in their spare time... i can imagine what Lee can do "


He probably can but not a 5 minute job .... A long list in progress .... And no doubt not much spare time
Also great Lighting vids but ..... There missing a Game Engine
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 27th Jun 2016 16:54
We do have the LightRay (god ray) effect in GameGuru right now, but something more advanced would require a significant effort. Not ruling it out, just have to find the best time to add it to the voting board as such effects get more requested over core values such as AI and Importing.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

imothep85
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Posted: 27th Jun 2016 18:34 Edited at: 27th Jun 2016 18:35
sure Lee, A.I is the most important at the moment, the actual A.I is very very poor, i mean not existing at all, thei just react to distance and zones, but not to actions and improvisations of the player like the first "Far cry" game, where the ennemies are very good for hiding, and hunting you, i think thats what everyone want and also the Import FBX.

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