Overwriting music.lua with your own copy, after update or verify..
Sounds good, but what if music.lua had an update itself?!
You would overwrite that too and miss out on the extra's/bugfixes the update had in itself.
Needs a check on every (non custom) script you rewrote/edited (like music.lua), before overwriting the original after an update/verify.
Sort of a Catch 22..
My best solution.. I have this issue with ai_soldier.lua
I made several changes and saved a copy.
After an update, i rewrite the new script.. using my saved copy.
And make a new copy after rewriting (and testing).
This way i do not have to check 600 lines of code to see if there is a change, but i do need to implement my own changes with every update.
Not a nice solution, but it works for me. I mostly use custom scripts, but for the occasional non custom script, this is what i do.
And yes, i could rename it to ai_soldier_custom.lua.. but that way i won't have the (possible) updates the new script brings.
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