Product Chat / That is a weird issue

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RvD
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Posted: 22nd Jun 2016 05:47
I just made a new level and i surrounded it with a cave like walls .. the zombies that i have set to spawn in the game once they triggered to spawn they run to a certain direction of the map for no obvious reason .. they keep running through the walls till they penetrate it and run away.. so why ?
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Pirate Myke
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Posted: 22nd Jun 2016 06:50
I am guessing that the cave pieces used do not have the forcesimpleobstacle=3 statement in the FPE files.

Close GG and your map and open the FPE files in notepad.exe and add the statement and then save the files.

Restart GG and reload the map and test again. You should see much better behavior.
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RvD
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Posted: 22nd Jun 2016 10:12
Well few issues here
1-only FPM and Dat i didn't see FPE in the map folder.
2- When i open FPM in notepad or Note ++ you will see what i get in the pictures below.
3- Also here is a picture of one of the triggers in my game that once triggered the zombies just takes a run to the right.

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synchromesh
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Posted: 22nd Jun 2016 10:33
Any chance you could mail me your map file ( fpm ) I could take a look at whats going on
From what I can see it all looks stock models so it shouldn't be a problem ..

synchromesh@blueyonder.co.uk
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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RvD
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Posted: 22nd Jun 2016 10:53
Quote: "Any chance you could mail me your map file ( fpm ) I could take a look at whats going on
From what I can see it all looks stock models so it shouldn't be a problem ..

synchromesh@blueyonder.co.uk"

Sure i guess no problem, i sent it to you through Yahoo. If you received it let me know.
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synchromesh
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Posted: 22nd Jun 2016 11:34
Received the map .....What scripts are those you have attached to the zombies ?
the first couple of zombies don't have the correct ones
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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synchromesh
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Posted: 22nd Jun 2016 11:39 Edited at: 22nd Jun 2016 11:39
The main problem is the rocks covering the roof ..... Using the rocks the way you have requires the " forcesimpleobstacle = 3 "
command in the models "FPE" file ..... once this is done they act normally ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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RvD
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Posted: 22nd Jun 2016 13:27
Where is that FPE file ?? please tell me with few simple steps ?
and which script the first few zombies should get ?
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synchromesh
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Posted: 22nd Jun 2016 13:49 Edited at: 22nd Jun 2016 13:50
Zombie scripts are default ...Looks like you have changed a couple to Slenderman.lua and destroy.lua whatever they are ?
To test what I'm telling you .... Delete the roofs off the cave ....replace the zombie by the start marker and you will see it all works ...
Every Model has an FPE file .... that's what needs editing

I will check to see what fpe files need editing
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RvD
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Posted: 22nd Jun 2016 15:42 Edited at: 22nd Jun 2016 15:58
The scripts are fine i though another scripts are with an issue,
I also checked the rock is 07 in mega pack 1 where do i add this line ?
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RvD
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Posted: 22nd Jun 2016 16:11 Edited at: 22nd Jun 2016 16:12
Works thank's alot
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synchromesh
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Posted: 22nd Jun 2016 16:38
In the same folder as the Desert Rock (07) model and textures you will find .....Desert Rock (07).fpe
Open the fpe in notepad and add ....forcesimpleobstacle = 3 to a suitable area...

Then all should work well .....
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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