Product Chat / Realtime Lighting VS Prebake

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Stab in the Dark software
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Joined: 12th Dec 2002
Location: Upstate New York USA
Posted: 11th Jun 2016 01:00 Edited at: 11th Jun 2016 01:02
In testing version 1.131 these are my results.
I have attached 2 screenshots for comparison.
I think the realtime lighting should not look so washed out compared to the prebake.
Is there a setting I am missing? Prebake is left screenshot.
The coffee is lovely dark and deep,and I have code to write before I sleep.

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synchromesh
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Joined: 24th Jan 2014
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Posted: 11th Jun 2016 15:35
Try this ...
Go into the setup.ini and change this setting

lightmappingsizeentity=512
To
lightmappingsizeentity=2048

Try it again then and check out the difference
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Stab in the Dark software
GameGuru TGC Backer
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Joined: 12th Dec 2002
Location: Upstate New York USA
Posted: 11th Jun 2016 19:55
It is not the light mapping that is the problem.
The realtime lighting with the new SAO looks terrible compared to the
light mapping it is washed out and the shadows are incorrect.
The coffee is lovely dark and deep,and I have code to write before I sleep.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 13th Jun 2016 17:15
You can drop the ambience setting, and increase the surface light intensity, and ensure your shadow slider is at 100. You can then create a very dark shadow cast dynamically from the straps on the crates.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Stab in the Dark software
GameGuru TGC Backer
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Joined: 12th Dec 2002
Location: Upstate New York USA
Posted: 14th Jun 2016 12:57
Yes that helps a bit but still does not come close to the shadows and ambient occlusion of the prebake.
Something is not right in the shader.
The coffee is lovely dark and deep,and I have code to write before I sleep.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 14th Jun 2016 18:38
If you would like to modify the shader, and let me know which component of the calculation is causing the issue you see, I would be happy to adapt the shader to your findings. I have found over the work on visuals that getting real-time and pre-bake to match up exactly is pretty much impossible as they use different techniques to arrive at the final shadow colour for terrain and entities.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

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