Just a quick tip, if you are using Blender 2.7 or higher you might notice that the step where you flip normal doesn't seem to work, and it stays black, this is because of a change in one of the default settings in one of the builds after 2.7
To fix it, after flipping the normal, with all the faces still selected on the black object, press N to bring up the menu, and scroll down to Shading, in that section there is a tick box for Backface Culling, tick that box and your black object should show the texture, at this point you can continue on with the scaling etc in the video.
i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid, Win10.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII, Win7.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII, Win8.1.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII, WinXP.