Scripts / entity unarmed patrolling

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Honkeyboy
3D Media Maker
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Joined: 16th Sep 2015
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Posted: 7th Jun 2016 20:13
Ok guys im messing with this script



now that gets the entity to walk and follow the player and animates correctly if i change the AIEntityGoToPosition to a moveforward command the enity just slides and doesnt animate, what im trying to achieve is that the entity just moves forward so far rotates 90 degrees and moves back and loops = patrolling. Ideas anyone?
J_C
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Posted: 9th Jun 2016 19:37
It is best to use the AI commands than the move commands as the AI code will try to avoid obstacles and each other...
Here have a play with this...




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Honkeyboy
3D Media Maker
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Posted: 9th Jun 2016 19:46 Edited at: 9th Jun 2016 19:51
JC you did the mounted characters didnt you? and ty
J_C
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Posted: 9th Jun 2016 19:53
Yes I did the video with the mounted characters..?
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Honkeyboy
3D Media Maker
9
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 9th Jun 2016 20:01
K well cheers m8 that script is just the job with a little editing that'll be perfect for giving the inside of the castles some life. Thanks

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