Mike is right, about video paths and son.
Meantime I've wrote you some workaraound
-- LUA Script - precede every function and global member with lowercase name of script + '_main'
-- Player Enters Story Zone
function storyinzone5_init(e)
end
function storyinzone5_main(e)
if g_Entity[e]['plrinzone']==1 then
PromptDuration("Press E to collect information",3000)
if g_KeyPressE == 1 then
PlaySound(e,0)
Collected(1)
Destroy(1)
PlayVideo(e,1)
ActivateIfUsed(e)
Destroy(e)
end
end
end
Attach this script to each collectible.
Notice you'll have to enter collectible number here:
Collected(1)
Destroy(1)
in my map the collectible is number 1.
Edit; I forgotten, you've to place storyzone closest to each collectible, don't forguet enter the video path>via properties panel, for each storyzone you use.
hth
3com
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