Quote: "I named the script "run_anim.lua" "
When you rename script, you has to change it in script too, so 1 script called "my_anim.lua" and you rename it as
"the _animation.lua", so the script should look as follow:
function the _animation_init(e)
end
function the _animation_main(e)
end
The sound should be .wav or .ogg, mp3 is not allowed, I thought.
Also not 100& sure, but I believe .wav file should be mono and 16.
Quote: "It is necessary to remove a parameter playanimineditor = 1 in the file .FPE "
Yes.
"playanimineditor = 1" auto-run the animation, just place entity and you can notice it animate, even in editor.
"playanimineditor = 0" you has to use it, when animation run via script.
Item should be dynamic.
3com
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