Yes, running the map caused the problem and crashed it during the PostProcess step.
A standalone, saved from the same level, works without any problems.
I have now an educated guess why this happens:
- I have hit the memory level of GG when the editor is running in the background
- It happens in the postprocess step because that is when the additional N and S and I textures are loaded
- In standalone, without the editor memory footprint in the background, it works fine.
Solutions:
- Work in Editor, Save Standalone, Test standalone (with some debug / cheat LUA scripts inside)
- Get a 64bit exe for the editor and monitor final game memory footprint sharply
AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate