Hi all can anyone check this fpe for me please, here's what i have so far ive run the .x through fragmotion as mender seemed to scramble the mesh and gave a 7083 error, ive added the correct animations (see vid) and they seem to be working correctly. Problem is if i add any script to it the horse and rider just lay on the floor and just slide toward the player (kinda funny but not very useful) so any help getting this right i'd appreciate
(code snippet is the fpe)
;header
desc = Assassin Horse Rider (1)
;sound
soundset = Female
;visualinfo
textured = Assassin_mounted_1_D2.tga
effect = effectbank\reloaded\character_basic.fx
castshadow = 0
;ai
aimain =
;orientation
model = Assassin_mounted.X
defaultstatic = 0
materialindex = 0
;identity details
ischaracter = 1
isobjective = 1
hasweapon = fantasy\sword
cantakeweapon = 0
rateoffire = 100
ragdoll = 1
;statistics
speed = 300
strength = 100
explodable = 0
debrisshape = 0
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animspeed = 100
animmax = 1
anim0 = 0,858
playanimineditor = 1
;AIAnims (Classic + Zombie)
csi_relaxed1 = 190,209
csi_relaxed2 = 236,265
csi_relaxedmovefore = 160,189
csi_cautious = 160,189
csi_cautiousmovefore = 160,189
csi_unarmed1 = 266,303
csi_unarmed2 = 266,303
csi_unarmedconversation =
csi_unarmedexplain =
csi_unarmedpointfore =
csi_unarmedpointback =
csi_unarmedpointleft =
csi_unarmedpointright =
csi_unarmedmovefore = 821,858
csi_unarmedmoverun = 266,303
csi_unarmedstairascend =
csi_unarmedstairdecend =
csi_unarmedladderascend1 =
csi_unarmedladderascend2 =
csi_unarmedladderascend3 =
csi_unarmedladderdecend1 =
csi_unarmedladderdecend2 =
csi_unarmeddeath =
csi_unarmedimpactfore =
csi_unarmedimpactback =
csi_unarmedimpactleft =
csi_unarmedimpactright =
csi_inchair =
csi_inchairsit =
csi_inchairgetup =
csi_swim =
csi_swimmovefore =
csi_stoodnormal = 236,265
csi_stoodrocket =
csi_stoodfidget1 = 236,265
csi_stoodfidget2 = 236,265
csi_stoodfidget3 = 236,265
csi_stoodfidget4 = 236,265
csi_stoodstartled =
csi_stoodpunch =
csi_stoodkick =
csi_stoodmovefore = 266,303
csi_stoodmoveback = 266,303
csi_stoodmoveleft = 266,303
csi_stoodmoveright = 266,303
csi_stoodstepleft =
csi_stoodstepright =
csi_stoodstrafeleft =
csi_stoodstraferight =
csi_stoodturnleft =
csi_stoodsubtleturnleft =
csi_stoodvault =
csi_stoodmoverun = 266,303
csi_stoodmoverunleft = 266,303
csi_stoodmoverunright = 266,303
csi_stoodreload =
csi_stoodreloadrocket =
csi_stoodwave =
csi_stoodtoss =
csi_stoodfirerocket =
csi_stoodincoverleft =
csi_stoodincoverpeekleft =
csi_stoodincoverthrowleft =
csi_stoodincoverright =
csi_stoodincoverpeekright =
csi_stoodincoverthrowright =
csi_crouchidlenormal1 =
csi_crouchidlenormal2 =
csi_crouchidlerocket =
csi_crouchdown =
csi_crouchdownrocket =
csi_crouchrolldown =
csi_crouchrollup =
csi_crouchmovefore =
csi_crouchmoveback =
csi_crouchmoveleft =
csi_crouchmoveright =
csi_crouchmoverun =
csi_crouchreload =
csi_crouchreloadrocket =
csi_crouchwave =
csi_crouchtoss =
csi_crouchfirerocket =
csi_crouchimpactfore =
csi_crouchimpactback =
csi_crouchimpactleft =
csi_crouchimpactright =
csi_crouchgetup =
csi_crouchgetuprocket =