Thanks for the feedback!
The Hole DOES have a platform, which only spawns when you jump. You have to 'step back' take a running jump, and it spawns and you jump to another 'lobby'. But you do have to jump 'in line' with the starting point. I do wonder also if a different spec PC might take too long to spawn the platform thus never actually 'saving' the player. I KNOW where to jump and usually only make it about 1 in 3 so yeah it probably is a bit 'vicious'.
With more time to create I would probably have done my usual 'surround the playing area with no-go zones' but just wasn't enough time. And whilst in a complete game I think the achievement thing would have been more, er, complete, and more of the 'hidy holes' would have offered more hidden objects etc. which would have linked up into a meaningful achievement table.
Principal aim was to (surprisingly
) Salute the Original Adventure, whilst injecting some fresh twists (throw the bird at the giant green snake??? Black Rod & Rusty Starr???) and generally having fun. Must admit I spent way too much time trying and testing new gimmicks, but they'll come in handy in the real project.
Biggest fail??? Forgot to insert the phrase '
nothing happens'!!!! So lovingly recorded and scribbled in my notes, and yet, forgotten when it came to execution time. Aaaaagh! And for some reason, the dwarf spaceman by the block in the crater, works fine in the test mode, but doesn't make it through to the standalone game - tried making a custom character as well as simple tweaking the fpe of the 'original spaceman'.
Did you tag the dictator? Because if so I'm afraid I will have to authorise your deletion from the sands of time.....
Question is, how much more fun could one have had if they had given us 4 weeks???? Hmmmm. cheers for now