Product Chat / Would there be support for an "Entity" NO BAKE flag?

Author
Message
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 23rd May 2016 16:48
I would like to see a spot in the entity properties list in the editor to exempt a particular entity from light-mapping. If not in the editor then a command in the "FPE" file that would exempt the entity from the light mapping process.

Any thoughts?
Windows 10,64 bit|AMD FX-6200 Six-core-3.80 Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 23rd May 2016 16:54
Well, you could set the object as dynamic. That way the dynamic shadows are used anyway. I don't think it will cause much speed impact if any.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 23rd May 2016 17:08
Couldn't you then set it back to static after baking?
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 23rd May 2016 17:13 Edited at: 23rd May 2016 17:14
You would have no shadow then, so I suppose it depends on the scenario. Well I assume you wouldn't


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
MXS
Valued Member
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 23rd May 2016 17:22
yes you could but then it might reset the bake process or cause it not to have a shadow. you can just set the dynamic object as a immobile object which make it not move and no hit on the performance because it has no physics of movement. this what I mean we keep wanting more and more feature added to guru editor system and there is always a to fix the problem our selves.
more than what meets the eye.Welcome to SciFi Summer

Windows 7 home premium 64bit gtx770 sc acx 2gb gpu boost 2.0

m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 23rd May 2016 17:53
@MXS
I never asked for new feature. I asked for THOUGHTS by other users on how I might solve a problem with light-mapping. When I ask for a new feature it will be an obvious request for a feature not for conversation.

From the post I have learned that setting the defaultstatic = 0 in the entity FPE file solves my problem.
Windows 10,64 bit|AMD FX-6200 Six-core-3.80 Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114
wizard of id
3D Media Maker
18
Years of Service
User Offline
Joined: 16th Jan 2006
Playing: CSGO
Posted: 24th May 2016 09:00 Edited at: 24th May 2016 09:02
FPE setting
castshadow = 0

Problem solved

Whether or not it works I am not sure but the flag is there.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 24th May 2016 17:31
Quote: "FPE setting
castshadow = 0"



LOL, figures!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM

Login to post a reply

Server time is: 2024-11-25 03:07:06
Your offset time is: 2024-11-25 03:07:06