Free Models and Media / 25 Classic FPSC Classic Conkers Sc-Fi Character's & Weapons Pack - Converted to GameGuru (Set_02)

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Super Clark
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Joined: 4th Apr 2011
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Posted: 17th May 2016 16:55 Edited at: 17th May 2016 17:02


Here is the 2nd Sc-Fi Character's Collection with Weapons...

I will not be giving anymore weapons in futures packs Buy The Weapon Welder Tool created by 'BOARD OF THE RINGS'
( The application its worth $15 )


Pack contains the following:


'Sc-Fi Weapons'

1 x (Assault_Rifle) Weapon




1 x (Auto_Slug) Weapon




1 x (Red_Blaster) Weapon



( Notice I have modded the textures to a Red Ammo Filter ) As i will be sending Lee the Green Version to follow in a new DLC...)
As the green is from FPX10


1 x (Tavor_Sniper) Weapon




1 x (Vickers) Heavey Weapon






UnZip & Copy the contents from the entitybank \ Weapons folder into > entitybank \ Weapons folder in 'GameGuru'

Copy the contents from the GameCore folder 'guns' into > gamecore \ guns \ folder in 'GameGuru'

UnZip & Copy the contents from the 'Decals' folder in 'gamecore' into > gamecore \ decals \ folder in 'GameGuru'

Copy the contents from the 'muzzleflash' folder in 'gamecore' into > gamecore \ muzzleflash \ folder in 'GameGuru'


(If the weapon does not pick up _ check that the dir in fpe matches this > isweapon = sci_fi\weapon_name_here )
or it will not show weapon.

Weapons: Converted using 'BOARD OF THE RINGS' Weapon_welder_tool ( Buy The application its worth $15 )


Textures Included are:

Original FPSC Classic Textures Maps

Gun:

1 x Gun_D.dds (Diffuse-1) Texture 2048 x 1024
1 x Gun_D2.dds (Diffuse-2) Texture 2048 x 1024
1 x Gun_N.dds (Normal) Texture 2048 x 1024
1 x Gun_S.dds (Specular) Texture 2048 x 1024

Ammo:

1 x ammo_D.dds (Diffuse-1) Texture 128 x 256
1 x ammo_D2.dds (Diffuse-2) Texture 128 x 256
1 x ammo_N.dds (Normal) Texture 128 x 256
1 x ammo_S.dds (Specular) Texture 128 x 256

Empty Shell Cases:

1 x empty_cases.dds (Diffuse) Texture 256 x 256


New Maps By Me : Gun

1 x gun_Ao.dds (Ambiant Occlusion) Texture 2048 x 1024 ( .png 512 x 256 Image )

1 x gun_D.dds (Difuse-1) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )

1 x gun_D2.dds (Difuse-2) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )

1 x gun_G.dds ( Gloss ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )

1 x gun_H.dds ( Height ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )

1 x gun_N.dds ( Normal ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )

1 x gun_S.dds ( Specular) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )

1 x gun_Si.dds ( Self Illumination ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )


New Maps By Me : Empty Shell Cases:

1 x empty_cases_Ao.dds (Ambiant Occlusion) Texture 256 x 256 ( .png 256 x 256 Image )

1 x empty_cases_D.dds (Difuse-1) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )

1 x empty_cases_D2.dds (Difuse-2) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )

1 x empty_cases_G.dds ( Gloss ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )

1 x empty_cases_H.dds ( Height ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )

1 x empty_cases_N.dds ( Normal ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )

1 x empty_cases_S.dds ( Specular) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )

1 x empty_cases_Si.dds ( Self Illumination ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )

Game hud Icons will be in full colour, if you wish white then simply edit thie ICON.png & AMMO.png in
gamecore\guns\sci_fi\weapon name with a paint package and make them white. DO NOT RESIZE,
or they will not fit in the hud correctly.


'Characters'

25 Classic FPSC Classic Conkers Sc-Fi Character's Collection Pack consists of the following Characters,


1 x Conker Texture 01 (Assault_Rifle) Weapon

1 x Conker Texture 02 (Assault_Rifle) Weapon

1 x Conker Texture 03 (Assault_Rifle) Weapon

1 x Conker Texture 04 (Assault_Rifle) Weapon

1 x Conker Texture 05 (Assault_Rifle) Weapon


1 x Conker Texture 01 (Auto_Slug) Weapon

1 x Conker Texture 02 (Auto_Slug) Weapon

1 x Conker Texture 03 (Auto_Slug) Weapon

1 x Conker Texture 04 (Auto_Slug) Weapon

1 x Conker Texture 05 (Auto_Slug) Weapon


1 x Conker Texture 01 (Red_Blaster) Weapon

1 x Conker Texture 02 (Red_Blaster) Weapon

1 x Conker Texture 03 (Red_Blaster) Weapon

1 x Conker Texture 04 (Red_Blaster) Weapon

1 x Conker Texture 05 (Red_Blaster) Weapon

( Notice I have modded the textures to a Red Ammo Filter ) As i will be sending Lee the Green Version to follow in a new DLC...) As the green is from FPX10


1 x Conker Texture 01 (Tavor_Sniper) Weapon

1 x Conker Texture 02 (Tavor_Sniper) Weapon

1 x Conker Texture 03 (Tavor_Sniper) Weapon

1 x Conker Texture 04 (Tavor_Sniper) Weapon

1 x Conker Texture 05 (Tavor_Sniper) Weapon



1 x Conker Texture 01 (Vickers) Weapon

1 x Conker Texture 02 (Vickers) Weapon

1 x Conker Texture 03 (Vickers) Weapon

1 x Conker Texture 04 (Vickers) Weapon

1 x Conker Texture 05 (Vickers) Weapon


Textures Included are:

Original FPSC Classic Textures Maps

1 x D.dds (Difuse-1) Texture 2048 x 1024 ( .png 512 x 512 Image )
1 x D2.dds (Difuse-2) Texture 2048 x 1024 ( .png 512 x 512 Image )
1 x N.dds (Normal) Texture 2048 x 1024 ( .png 512 x 512 Image )
1 x S.dds (Specular) Texture 2048 x 1024 ( .png 512 x 512 Image )

New Maps By Me :

1 x Ao.dds (Ambiant Occlusion) Texture 2048 x 1024 ( .png 1024 x 512 Image )

1 x D.dds (Difuse-1) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )

1 x D2.dds (Difuse-2) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )

1 x H.dds ( Height ) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )

1 x N.dds ( Normal ) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )

1 x S.dds ( Specular) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )

1 x Si.dds ( Self Illumination ) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )


New Custom Icons made by me Include,

25 x 64 x 64 pixles .bmp

Character Images made by me Include,

25 x 300 x 300 pixles approx .png

1 x Jpeg 2500 x 1500 Pack Collection Image

Characters Conversion Info:

In have created seperate .X files for some of the different Characters,
The reason is for better guns to hands X.Y.Z & Rotation angles, so the different
type weapons look right in characters hands.

If you decide to want to change say the 'Sniper' Character's weapon to a different weapon,
the weapon will work (However) the Weapon will not sit as neatly in the Characters hands
as the current weapon assigned to it.

I have included a Master .X File for adding additional Character Versions to this set if
you wish too, But as above states (the Weapon will not sit as neatly in the Characters hands
as the current weapon assigned to it).

Weapons tested by me and are workiing with these Characters are,

BSP Sci-Fi : IronFist Shotgun, QuasarGun, S4-VC6 Pistol, Sniper R400 Panther, Typhoon.

GameGuru 'Cartoon' : RayGun

FPSC Classic Model pack 6 : AT9mm, AT9mm suppressed, Dual AT9mm (Single Gun Only), Dual Ingram, (Single Gun Only), Dual MP5K (Single Gun Only), Ingram,
Ingram suppressed, LMG23, MP5K, MP5K suppressed, MSG90, Shorty, Sporting12.

GameGuru 'modern': colt1911, Magnum357, RPG, Shotgun, SniperM700, Uzi.

FPSC Classic 'Sc-Fi' Weapons : assault_rifle, auto_slug, blaster, glaive, ( works as a RPG ONLY GG Has No Granade Function at present ), tavor, vickers.

FPSC Classic 'WW2' Weapons : colt_45, mp_40, tommy_gun,


If anyone has specific weapons that do not work they may have to be reconfigured and set to a certain Character to work
in fragmotion. or AnimerFFR2.2


If I have missed anything or you want to ask post away here and I will do my best to sort.

N.joy these classic Characters as my gift to the GameGuru Community were all that counts is making great games.......


Conversion Info: Characters Converted For Use With GameGuru By 'SuperClark' 15.05.16

If you download say thanks at least for my work..............

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vrg
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Posted: 17th May 2016 18:00
Thanks, really great
Pirate Myke
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Posted: 17th May 2016 18:17
Thank you very much.
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synchromesh
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Posted: 17th May 2016 18:24
Fantastic Thanks !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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reyandekcire
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Posted: 17th May 2016 21:30
Great contibution to the communauty. Thank you so much
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3com
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Location: Catalonia
Posted: 17th May 2016 21:59
Unfortunatelly I've lived the last times in FPSC, is my first time I see weapon/chars pack, just can say this is a great pack.
Texures are nice done, you SuperClark has done a great/useful work for the community.
I yes, agree about the wonderfull tools done by BOTR.

Thanks you very much SuperClark, hard work and many time involved.

3com
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OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Combat
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Posted: 18th May 2016 13:47
Thanks you very much SuperClark,Fantastic work.
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Combat
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Location: Germany Bremen
Posted: 18th May 2016 14:56
(Tavor Sniper) Weapon texture Wrong

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Super Clark
GameGuru TGC Backer
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Location: UK
Posted: 19th May 2016 14:18
@Combat , Please make sure you have the following effect from classic FPSC effectbank (phong_bump_specular\phong_bump_specular.fx)
installed in GameGuru => effectbank\phong_bump_specular\phong_bump_specular.fx

as this is the only effect that will work due to being hard coded to weapon texture for this gun, not my doing original creator of weapon.

I have attached the file for you > download and unzip file into GameGuru effectbank and delete the dbo file for tavor in entitybank
before you run GG again.

If this does not fix it, make sure the fpe also has => effectbank\phong_bump_specular\phong_bump_specular.fx

Hope this fixes the issue....

Regards SuperClark

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UndeadJoe
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Posted: 19th May 2016 16:45
Awesome. Thanks, Super Clark.
Read a Free Preview of my new Zombie Apocalypse Thriller, Requiem for Humanity (Last Days: Book One)
Combat
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Posted: 19th May 2016 18:08
Super Clark Yes Thanks you everything works again
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Honkeyboy
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Posted: 20th May 2016 12:53
Thanks m8 nice job
Baumgard
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Posted: 21st May 2016 17:53
Awesome Thank you
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Bolt Action Gaming
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Posted: 25th May 2016 22:35
wicked stuff!
Aeternus
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Posted: 20th Jun 2016 01:05
Amazing work! Thanks so much. The amount of time some of you guys put into getting this stuff ready for everyone to use is just amazing!
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Blacknyt46
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Posted: 24th Jun 2016 08:50
Thank You! Your Awesome!
Jim C
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Posted: 30th Jun 2016 20:47
Thanks alot, nice work
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maimas
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Posted: 2nd Jul 2016 07:04
AWESOME thanks so much Super Clark....
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teamhalo
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Posted: 6th Jul 2016 03:35
Wow this is awesome!! Going to download and play with these when i find some time
bburgess
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Posted: 14th Jul 2016 03:25
Outstanding thanks!
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Mikiuss123
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Posted: 24th Jul 2016 16:57
Great work! I like the idea of having FPSC entities in GG.
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Carlosspartacus
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Posted: 12th Aug 2016 21:46
Thank you ! Nice!
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Blake Pantar
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Posted: 15th Sep 2016 10:22
Awesomes Thanks Heaps
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AceRimmer
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Posted: 24th Sep 2016 16:28
thanks
TechCo
User Banned
Posted: 14th Dec 2016 08:47
Can u convert american and german world war 2 army pack fpsc to game guru,,,,,I HAVE FPSC FILES OF AMERICAN AND GERMAN SOLDIERS..O
Sulman
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Posted: 16th Dec 2016 12:58
Remarkable... Thank you
How is it Mario can smash through bricks... But he dies when he touches a turtle?
Belidos
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Posted: 16th Dec 2016 13:04
The american and German characters aren't among the free packs available to convert.

The author of this characters did not give permission for them to be given away free.

He has however converted them himself and put them on the tgc store.

Your choices with those characters are either buy the gameguru versions, or convert them yourselves, as getting someone else to convert them for you would be a breech of their license.

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TechCo
User Banned
Posted: 16th Dec 2016 14:55
hmm..But BSP Havent converted american solders.

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