Here is the 2nd Sc-Fi Character's Collection with Weapons...
I will not be giving anymore weapons in futures packs Buy The Weapon Welder Tool created by 'BOARD OF THE RINGS'
( The application its worth $15 )
Pack contains the following:
'Sc-Fi Weapons'
1 x (Assault_Rifle) Weapon
1 x (Auto_Slug) Weapon
1 x (Red_Blaster) Weapon
( Notice I have modded the textures to a Red Ammo Filter ) As i will be sending Lee the Green Version to follow in a new DLC...)
As the green is from FPX10
1 x (Tavor_Sniper) Weapon
1 x (Vickers) Heavey Weapon
UnZip & Copy the contents from the entitybank \ Weapons folder into > entitybank \ Weapons folder in 'GameGuru'
Copy the contents from the GameCore folder 'guns' into > gamecore \ guns \ folder in 'GameGuru'
UnZip & Copy the contents from the 'Decals' folder in 'gamecore' into > gamecore \ decals \ folder in 'GameGuru'
Copy the contents from the 'muzzleflash' folder in 'gamecore' into > gamecore \ muzzleflash \ folder in 'GameGuru'
(If the weapon does not pick up _ check that the dir in fpe matches this > isweapon = sci_fi\weapon_name_here )
or it will not show weapon.
Weapons: Converted using 'BOARD OF THE RINGS' Weapon_welder_tool ( Buy The application its worth $15 )
Textures Included are:
Original FPSC Classic Textures Maps
Gun:
1 x Gun_D.dds (Diffuse-1) Texture 2048 x 1024
1 x Gun_D2.dds (Diffuse-2) Texture 2048 x 1024
1 x Gun_N.dds (Normal) Texture 2048 x 1024
1 x Gun_S.dds (Specular) Texture 2048 x 1024
Ammo:
1 x ammo_D.dds (Diffuse-1) Texture 128 x 256
1 x ammo_D2.dds (Diffuse-2) Texture 128 x 256
1 x ammo_N.dds (Normal) Texture 128 x 256
1 x ammo_S.dds (Specular) Texture 128 x 256
Empty Shell Cases:
1 x empty_cases.dds (Diffuse) Texture 256 x 256
New Maps By Me : Gun
1 x gun_Ao.dds (Ambiant Occlusion) Texture 2048 x 1024 ( .png 512 x 256 Image )
1 x gun_D.dds (Difuse-1) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )
1 x gun_D2.dds (Difuse-2) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )
1 x gun_G.dds ( Gloss ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )
1 x gun_H.dds ( Height ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )
1 x gun_N.dds ( Normal ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )
1 x gun_S.dds ( Specular) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )
1 x gun_Si.dds ( Self Illumination ) Enhanced Texture 2048 x 1024 ( .png 512 x 256 Image )
New Maps By Me : Empty Shell Cases:
1 x empty_cases_Ao.dds (Ambiant Occlusion) Texture 256 x 256 ( .png 256 x 256 Image )
1 x empty_cases_D.dds (Difuse-1) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )
1 x empty_cases_D2.dds (Difuse-2) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )
1 x empty_cases_G.dds ( Gloss ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )
1 x empty_cases_H.dds ( Height ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )
1 x empty_cases_N.dds ( Normal ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )
1 x empty_cases_S.dds ( Specular) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )
1 x empty_cases_Si.dds ( Self Illumination ) Enhanced Texture 256 x 256 ( .png 256 x 256 Image )
Game hud Icons will be in full colour, if you wish white then simply edit thie ICON.png & AMMO.png in
gamecore\guns\sci_fi\weapon name with a paint package and make them white. DO NOT RESIZE,
or they will not fit in the hud correctly.
'Characters'
25 Classic FPSC Classic Conkers Sc-Fi Character's Collection Pack consists of the following Characters,
1 x Conker Texture 01 (Assault_Rifle) Weapon
1 x Conker Texture 02 (Assault_Rifle) Weapon
1 x Conker Texture 03 (Assault_Rifle) Weapon
1 x Conker Texture 04 (Assault_Rifle) Weapon
1 x Conker Texture 05 (Assault_Rifle) Weapon
1 x Conker Texture 01 (Auto_Slug) Weapon
1 x Conker Texture 02 (Auto_Slug) Weapon
1 x Conker Texture 03 (Auto_Slug) Weapon
1 x Conker Texture 04 (Auto_Slug) Weapon
1 x Conker Texture 05 (Auto_Slug) Weapon
1 x Conker Texture 01 (Red_Blaster) Weapon
1 x Conker Texture 02 (Red_Blaster) Weapon
1 x Conker Texture 03 (Red_Blaster) Weapon
1 x Conker Texture 04 (Red_Blaster) Weapon
1 x Conker Texture 05 (Red_Blaster) Weapon
( Notice I have modded the textures to a Red Ammo Filter ) As i will be sending Lee the Green Version to follow in a new DLC...) As the green is from FPX10
1 x Conker Texture 01 (Tavor_Sniper) Weapon
1 x Conker Texture 02 (Tavor_Sniper) Weapon
1 x Conker Texture 03 (Tavor_Sniper) Weapon
1 x Conker Texture 04 (Tavor_Sniper) Weapon
1 x Conker Texture 05 (Tavor_Sniper) Weapon
1 x Conker Texture 01 (Vickers) Weapon
1 x Conker Texture 02 (Vickers) Weapon
1 x Conker Texture 03 (Vickers) Weapon
1 x Conker Texture 04 (Vickers) Weapon
1 x Conker Texture 05 (Vickers) Weapon
Textures Included are:
Original FPSC Classic Textures Maps
1 x D.dds (Difuse-1) Texture 2048 x 1024 ( .png 512 x 512 Image )
1 x D2.dds (Difuse-2) Texture 2048 x 1024 ( .png 512 x 512 Image )
1 x N.dds (Normal) Texture 2048 x 1024 ( .png 512 x 512 Image )
1 x S.dds (Specular) Texture 2048 x 1024 ( .png 512 x 512 Image )
New Maps By Me :
1 x Ao.dds (Ambiant Occlusion) Texture 2048 x 1024 ( .png 1024 x 512 Image )
1 x D.dds (Difuse-1) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )
1 x D2.dds (Difuse-2) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )
1 x H.dds ( Height ) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )
1 x N.dds ( Normal ) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )
1 x S.dds ( Specular) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )
1 x Si.dds ( Self Illumination ) Enhanced Texture 2048 x 1024 ( .png 1024 x 512 Image )
New Custom Icons made by me Include,
25 x 64 x 64 pixles .bmp
Character Images made by me Include,
25 x 300 x 300 pixles approx .png
1 x Jpeg 2500 x 1500 Pack Collection Image
Characters Conversion Info:
In have created seperate .X files for some of the different Characters,
The reason is for better guns to hands X.Y.Z & Rotation angles, so the different
type weapons look right in characters hands.
If you decide to want to change say the 'Sniper' Character's weapon to a different weapon,
the weapon will work (However) the Weapon will not sit as neatly in the Characters hands
as the current weapon assigned to it.
I have included a Master .X File for adding additional Character Versions to this set if
you wish too, But as above states (the Weapon will not sit as neatly in the Characters hands
as the current weapon assigned to it).
Weapons tested by me and are workiing with these Characters are,
BSP Sci-Fi : IronFist Shotgun, QuasarGun, S4-VC6 Pistol, Sniper R400 Panther, Typhoon.
GameGuru 'Cartoon' : RayGun
FPSC Classic Model pack 6 : AT9mm, AT9mm suppressed, Dual AT9mm (Single Gun Only), Dual Ingram, (Single Gun Only), Dual MP5K (Single Gun Only), Ingram,
Ingram suppressed, LMG23, MP5K, MP5K suppressed, MSG90, Shorty, Sporting12.
GameGuru 'modern': colt1911, Magnum357, RPG, Shotgun, SniperM700, Uzi.
FPSC Classic 'Sc-Fi' Weapons : assault_rifle, auto_slug, blaster, glaive, ( works as a RPG ONLY GG Has No Granade Function at present ), tavor, vickers.
FPSC Classic 'WW2' Weapons : colt_45, mp_40, tommy_gun,
If anyone has specific weapons that do not work they may have to be reconfigured and set to a certain Character to work
in fragmotion. or AnimerFFR2.2
If I have missed anything or you want to ask post away here and I will do my best to sort.
N.joy these classic Characters as my gift to the GameGuru Community were all that counts is making great games.......
Conversion Info: Characters Converted For Use With GameGuru By 'SuperClark' 15.05.16
If you download say thanks at least for my work..............