Hi all,
Is it possible to control the camera position and rotation ?
Let me explain :
I made some trigger objects that allow to perform actions : (move stone block, activate the movement of a platform, disable spike traps, etc...)
1) - The player is in front of a trigger object.
2) - The player activates this trigger object.
3) - The camera is positioned in front of the object associated with the trigger.
4) - The action of the object begins : for example a stone block moves, or the platform begins to move, etc...
5) - The camera is positioned at its original location (behind the player).
For the moment, I made the trigger and the associate object (a mechanical lever and a moving stone block)
The initial position of the "moving stone block" is idden in the wall.
When I activate this lever, the stone block moves outside the wall (moving from left to right approximately 1 meter)
That works well, but when the stone block moves, it is outside the field of the camera... so, we don't see the move...
Thank you if anyone knows how to do this !